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    zig gleiche Einträge in JS-Protokollanzeige

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    • H
      hub01 @Homoran last edited by

      @homoran sagte in zig gleiche Einträge in JS-Protokollanzeige:

      @hub01 sagte in zig gleiche Einträge in JS-Protokollanzeige:

      das JS-Protokoll von gestern ist leider weg

      darum ging es.
      Da sind doch verschiedene Timestamps.

      hast du "live" gesehen, wie die sich aufbauten?
      Dabei mal den Browsercache gelöscht?

      Möglicherweise ist das nur ein Browser"problem"

      Ich weiß nicht, was du genau meinst.
      Im Logfile sind verschiedene Timestamps, was ja richtig ist.
      Aber in der JS-Protokollanzeige waren zig gleiche Timestamps.
      z.B.
      die Meldungen von 11:29:14 und 11:29:16 standen über 100 mal da, immer mit den gleichen Zeiten.
      Also jede 2. Meldung hatte die gleiche Uhrzeit.
      In der Hardcopy habe ich 3 Stück davon rauskopiert.

      Selbiges bei den Meldungen um 11:29:20, 11:29:22 und 11:29:24.
      Hier hatte jede 3. Meldung die gleiche Uhrzeit

      Live konnte ich das nicht sehen, erst als ich abends das Ganze kontrollierte.
      Da die letzten x Meldungen richtig angezeigt wurden, denke ich, dass man da live nichts sieht.
      Erst beim Zurückscrollen zu den älteren Meldungen wäre das vermutlich erkennbar.

      Browserproblem erscheint auch mir am plausibelsten.
      Werde das nächste Mal den Cache leeren und beobachten.
      Aber wenn ich den Cache leere, ist dann die Liste leer und füllt sich neu, oder bleiben die bisherigen Meldungen erhalten?

      1 Reply Last reply Reply Quote 0
      • H
        hub01 @Asgothian last edited by

        @asgothian sagte in zig gleiche Einträge in JS-Protokollanzeige:

        @hub01 zeig mal das Skript. Da ist was faul

        Ist ziemlich lang.
        Ich könnte nur den Teil rauskopieren, der die Meldungen erzeugt.

        Aber im Logfile stehen ja alle Meldungen richtig drin.
        Wenn es am Script liegt, müsste dies doch auch im Logfile zu sehen sein?

        P T 2 Replies Last reply Reply Quote 0
        • P
          peterfido @hub01 last edited by

          @hub01 Kann sein, dass ein Ausschnitt reicht. Muss es allerdings nicht. Evtl. gibt es noch mehr im Skript zu optimieren, was bei der Gelegenheit gleich passieren könnte.

          Umlaute vermeide ich. Zumindest im Namen des Skripts ist einer enthalten.

          Ansonsten reichen die Meldungen allein nicht.

          H 1 Reply Last reply Reply Quote 0
          • T
            ticaki Developer @hub01 last edited by ticaki

            @hub01

            ist es länger als das:

            export {};
            const DEBUG = false;
            
            const cMinLux = 1800;
            const luxminFront = 60;
            const luxminBehind = 80;
            const luxminComputer = 20;
            let front = false;
            let behind = false;
            let behindComputer = false;
            
            const miredDiff = 180;
            
            const dimValueOptions: dimValueOptionsType = {
                begin: '21:00',
                end: '23:00',
                reset: '6:00',
                sunset: 340
                // default values here
            }
            
            // für hinteren Bereich
            const cShutterPosForLight = 60;
            
            let hyperion_on = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
            const path = '0_userdata.0.scene'
            const cCurrentLuxState = 'alias.0.zuhause.og.Abstellraum.Lux-Tasmota.lux';
            
            const mySwitch = 'zigbee2mqtt.0.0x001788010635d03f.';
            const mySwitch2 = 'zigbee2mqtt.0.0x0017880104f33a08.';
            var mySwitchTimeout:any = null;
            const axios = require('axios');
            //Objekte;
            const dimmer:{[key: number]: {value: number, timeout: any}} = {};
            let autoModeBright = existsState(`${path}.wohnzimmer.autoModeBright`) ? getState(`${path}.wohnzimmer.autoModeBright`).val : false;
            
            let autoModeOffTimeout = autoModeBright ? 15000 : 3000
            // homematic 6 fach schalter
            // Wandlampe Wohnzimmer
            
            const cShutterPos = 'homepilot20.0.Actuator.2-27601565.Position'
            let shutterPos = getState(cShutterPos).val;
            
            on({id: cShutterPos, change: 'ne'}, (obj) => {
                shutterPos = obj.state.val
            })
            on({ id: 'hm-rpc.1.000B5D89B01C44.1.PRESS_SHORT', change: 'any', val: true }, function (obj) {
               flipState(`${path}.wohnzimmer.autoModeBright`);
            })
            
            on({ id: 'hm-rpc.1.000B5D89B01C44.3.PRESS_SHORT', change: 'any', val: true }, function (obj) {
               flipState('sonoff.0.NOUS 03.POWER')
            })
            
            on({ id: 'hm-rpc.1.000B5D89B01C44.6.PRESS_SHORT', change: 'any', val: true }, function (obj) {
                if (!mySwitchTimeout) {
                    mySwitchTimeout = setTimeout(function () {
                        autoScene(0);
                        mySwitchTimeout = null;
                    }, 300);
                }
            })
            on({ id: 'hm-rpc.1.000B5D89B01C44.2.PRESS_SHORT', change: 'any', val: true }, function (obj) {
                flipState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay1.Switch')
            })
            on({ id: 'hm-rpc.1.000B5D89B01C44.4.PRESS_SHORT', change: 'any', val: true }, function (obj) {
                flipState('sonoff.0.NOUS 05.POWER')
            })
            on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_LONG_START', change: 'any', val: true }, function (obj) {
                let lights = $('state(functions=beleuchtung)');
                if (lights) {
                    lights.each(async (obj) => {
                        await sleep(100)
                        const obj2 = getObject(obj, 'rooms');
                        let rooms = obj2.enumIds
                        if (rooms === undefined) return;
                        rooms.forEach(async (room) => {
                            await sleep(20)
                            // workaround manche Geräte enthalten Räume die ich nicht entfernen kann.
                            var enumObj = getObject(room);
                            if (enumObj.common.members.findIndex((a) => { return obj.includes(a) }) == -1) return;
                            const roomName = enumObj.common.name as iobJS.StringOrTranslated;
                            let r = typeof roomName === 'string' ? roomName : roomName.de;
                            if (r != 'Wohnzimmer') setState(obj, false);
                        });
                    });
                }
            })
            on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_SHORT', change: 'any', val: true }, function (obj) {
                setState('0_userdata.0.currentSceneWZ', -1);;
            })
            
            let essbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input').val
            on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input', change: 'ne' }, function (obj) {
               essbereichSchalter = obj.state.val;
               setLights();
            })
            let schreibtischbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input').val
            on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input', change: 'ne' }, function (obj) {
               schreibtischbereichSchalter = obj.state.val;
               setLights();
            })
            
            async function flipState(id) {
                setStateAsync(id, !getState(id).val);
            }
            /* Lightsobjects at home
            device, lightSubTyp (Typ) */
            // 0= hue 1= shelly 2= alexa
            //STARTGLOBAL
            type zoneIntersect = 'couch' | 'schreibtisch' | 'essbereich' | 'durchgang' | 'durchgang_schreibtisch' | 'durchgang_essbereich' | 'durchgang_couch';
            type lightNameType = 'Couch' | 'Stehlampe' | 'Esstisch' | 'Computer-Wandlampe' | 'Vitrine' | 'Ambiente 1' | 'Ambiente 2' | 'Deckenstrahler' 
                                    | 'Schreibtisch' | 'Fensterbank' | 'Deckenpanel';
            type lightObjectsType = {
                id: string;
                name: lightNameType;
                day: boolean;
                night: boolean;
                timeout?: any;
            } & lightSubType;
            
            type LightZoneType = {}
            
            //type sceneSettings = Record<lightNameType,{}>
            
            
            type subCommandTyp = {
                stateName: string;
                mqttName?: string;
            }
            
            
            type lightSubType = ( { 
                    mode: 0;
                    state?:   
                    {   
                        on: subCommandTyp;
                        bri: subCommandTyp;
                        color?: subCommandTyp;
                        colortemp?: subCommandTyp;
                    }
                } | { 
                    mode: 1;
                    state?:   
                    {
                        on:subCommandTyp;
                    }
                } | { 
                    mode: 2;
                    state?:   
                    {  
                        on: subCommandTyp;
                    }
                } | { 
                    mode: 3;
                    state?:   
                {
                        on: subCommandTyp
                    }
                } | { 
                    mode: 4;
                    state?:   
                    {
                        on: subCommandTyp;
                        bri: subCommandTyp;
                        ps: subCommandTyp;
                    }
                }
            )
            
            const lightSubMode: lightSubType[] =  [{ 
                    mode: 0,
                    state:   
                    {   
                        on:{stateName:".state", mqttName: 'state'},
                        bri:{stateName: ".brightness", mqttName:'brightness'},
                        color:{stateName:".color", mqttName:'color'},
                        colortemp:{stateName:".colortemp", mqttName:'color_temp'},
                    }
                } , { 
                    mode: 1,
                    state:   
                    {
                        on:{stateName:".Switch",},
                    }
                } , { 
                    mode: 2,
                    state:   
                    {  
                        on:{stateName:".powerState", },
                    }
                } , { 
                    mode: 3,
                    state:   
                {
                    on:{stateName:".STATE",},
                    }
                } , { 
                    mode: 4,
                    state:   
                    {
                        on:{stateName:".on", mqttName: 'on'},
                        bri:{stateName: ".bri", mqttName:'bri'},
                        ps:{stateName:".ps", mqttName:'ps'},
                    }
                }]
            
            
            type lightControlType = Record<lightNameType, lightSubType>
            
            
            
            const lightObj: lightObjectsType[] = [
                { id: 'zigbee2mqtt.0.0x0017880102887f42', name: 'Couch', mode: 0, day: true, night: true }, // 0 Couch 
                { id: 'zigbee2mqtt.0.0x00178801028fc5cd', name: 'Stehlampe', mode: 0, day: true, night: true }, // 1 Standlicht
                // { id: 'zigbee2mqtt.0.0x0017880102922a60', mode: 0,  name: 'Wohnzimmer', day: false, night: true }, // 1 Kugel
                // { id: 'zigbee2mqtt.0.0x0017880109bde7e3', mode: 0,  name: 'Wohnzimmer', day: true, night: true }, // 2 Computer
                { id: 'zigbee2mqtt.0.group_4', name: 'Esstisch', mode: 0, day: true, night: true }, // 2 Esszimmer
                { id: 'zigbee2mqtt.0.0xb43522fffe55d341', name: 'Computer-Wandlampe', mode: 0, day: true, night: true }, // 3 Computer Wandlampe
                { id: 'alexa2.0.Smart-Home-Devices.54a20611-b863-4a2d-80c5-9b7f3caa2339', name: 'Vitrine', mode: 2, day: false, night: true }, // 4 Vitrine
                { id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0', name: 'Deckenpanel', mode: 1, day: true, night: true }, // 10 Deckenlampe Wohnzimmer
                { id: 'zigbee2mqtt.0.0x001788010bea2ef4', name: 'Ambiente 1', mode: 0, day: true, night: true }, // 11 Ambiente 1
                { id: 'zigbee2mqtt.0.0x001788010bea2ec7', name: 'Ambiente 2', mode: 0, day: true, night: true }, // 12 Ambiente 2
                { id: 'zigbee2mqtt.0.group_3', name: 'Deckenstrahler', mode: 0, day: true, night: true }, // 12 Deckenstrahler
                { id: 'wled.0.0cb815b8af3c', name: 'Schreibtisch', mode: 4, day: true, night: true, timeout: null }, // 13 Schreibtisch
                { id: 'wled.0.2cbcbb4f014c', name: 'Fensterbank', mode: 4, day: true, night: true, timeout: null } // 13 Fensterbank
            ];
            
            
            // Subobj [x][1]
            var lightSubTyp = [['.state', '.brightness', '.sat', '.color', '.colortemp']];
            lightSubTyp.push(['.Switch']);
            lightSubTyp.push(['.powerState']);
            lightSubTyp.push(['.STATE']);
            lightSubTyp.push(['.on','.bri', '.ps'])
            
            const arrayLightSubTypToText = [
                ['On', 'Helligkeit', 'Saturation', 'Farbe', 'Farbtemperatur'],
                ['On'],
                ['On'],
                ['On'],
                ['On', 'Helligkeit', 'Voreinstellung',]
            ]
            
            
            var Y = -1;
            let lightScene:([boolean, number, number, string, number?] | [boolean] | [boolean, number,number])[][] = []; //0
            
            //0
            lightScene.push([[false, 180, 140, '#151200', 450]]); //0
            lightScene[++Y].push([false, 250, 140, '#151200', 450]); //1
            //lightScene[Y].push([false,100,140,'#151200', 2200]]); //1
            //lightScene[Y].push([false,200,140,'#151200', 2200]]); //2
            lightScene[Y].push([false, 230, 0, '', 450]); //8
            lightScene[Y].push([false, 20,0,'',450]); //3
            lightScene[Y].push([false]); //4
            lightScene[Y].push([false]); //5
            lightScene[Y].push([false, 230, 140, '#001237', 450]); //6
            lightScene[Y].push([false, 230, 140, '#001237', 450]); //7
            lightScene[Y].push([true, 230, 0, '', 450]); //8
            lightScene[Y].push([false,200, 1]); //Schreibtisch 9
            lightScene[Y].push([true,10,1]); //Fensterbank
            // +1
            
            
            //Globale Variablen
            var currentScene = getState('0_userdata.0.currentSceneWZ').val;
            var dimmerRef = null;
            //setState('0_userdata.0.currentSceneWZ', currentScene);
            // Wir überprüfen Scene und Lights Array ob sie zusammenpassen und werfen hilfreiche Fehlermeldungen raus, wenn nicht
            pruefeBeideArraysAufFehler();
            // Überprüfung der Array erledigt
            function pruefeBeideArraysAufFehler() {
                var myBreak = false;
                var isError = false;
                for (var i = 0; i < lightScene.length; i++) {
                    if (lightScene[i].length != lightObj.length) {
                        var myErrorMsg = 'Anzahl der LightScene ' + i + ' Einträge: ' + lightScene[i].length + ' entspricht nicht der Anzahl and LightObjects: ' + lightObj.length;
                        log(myErrorMsg, 'error');
                        var maxLength;
                        isError = true;
                        if (lightScene[i].length > lightObj.length) maxLength = lightScene[i].length;
                        else maxLength = lightObj.length;
                        for (var y = 0; y < maxLength; y++) {
                            myErrorMsg = '';
                            if (y < lightScene[i].length) {
                                myErrorMsg = 'LightScene: ' + i + ' existiert Werte: ' + lightScene[i][y];
                                log(myErrorMsg, 'info');
                            } else {
                                myErrorMsg = 'In LightScene: ' + i + ' existiert Datensatz ' + y + ' nicht!';
                                log(myErrorMsg, 'error');
                                myBreak = true;
                                break;
                            }
                            if (y < lightObj.length) {
                                myErrorMsg = 'LightObjects: ' + y + ' existiert ObjID: ' + lightObj[y][0];
                                log(myErrorMsg, 'info');
                            } else {
                                myErrorMsg = 'LightObjects: ' + y + ' existiert nicht!';
                                log(myErrorMsg, 'error');
                                myBreak = true;
                                break;
                            };
                        }
                        if (myBreak) break;
                    }
                }
                if (isError) {
                    myErrorMsg = 'Skript abgebrochen und pausiert. ';
                    //@ts-ignore
                    stopScript();
                }
            }
            // Überprüfung der Array erledigt
            
            init();
            async function init() {
                if (!await existsObjectAsync(path)) {
                    await createFolderAsync(path, 'Szenen');
                }
                if (!await existsObjectAsync(`${path}.wohnzimmer`)) {
                    await createDeviceAsync(`${path}.wohnzimmer`, 'Szenen');
                }
                if (!await existsObjectAsync(`${path}.wohnzimmer.autoModeBright`)) {
                    await createStateAsync(`${path}.wohnzimmer.autoModeBright`, false, false, {name:'Hohe Helligkeit', role: 'state', type: 'boolean', read: true, write: true});
                }
                on({ id: `${path}.wohnzimmer.autoModeBright`, change: 'ne' }, function (obj) {
                    autoModeBright = obj.state.val;
                    autoModeOffTimeout = autoModeBright ? 15000 : 2000
                    resetAutoMode();
                    if (obj.id) setState(obj.id, obj.state.val, true);
                })
                
                for (const a in lightScene) {
                    if (!await existsObjectAsync(`${path}.wohnzimmer.${a}`)) {
                        await createChannelAsync(`${path}.wohnzimmer.${a}`, 'Szene');
                        await createStateAsync(`${path}.wohnzimmer.${a}.dimmer`, 80, false, {name:'Helligkeitseinstellung', role: 'level.dimmer', type: 'number', unit:'%', min:1, max: 100, step:1, read: true, write: true});
                    }
                    if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.useDimmer`)) {
                        await createStateAsync(`${path}.wohnzimmer.${a}.useDimmer`, a != '0', false, {name:'Nutze Dimmer', role: 'switch', type: 'boolean', read: true, write: true});
                    }
                    dimmer[a] = {value: (getState(`${path}.wohnzimmer.${a}.dimmer`)).val/100, timeout: null};
                    on({id: `${path}.wohnzimmer.${a}.dimmer`, change:'any', ack: false}, (dp) => {
                        if (!dp || !dp.id) return;
                        const arr = dp.id.split('.');
                        arr.pop()
                        const key = arr.pop();
                        if (key !== undefined) {
                            dimmer[key].value = dp.state.val / 100;
                            if (dimmer[key].value <= 0.01 || dimmer[key].value >= 1) {
                                for (const light of lightObj) {
                                    if (light.mode === 0 && dimmer[key].timeout == null && getState(light.id + lightSubTyp[light.mode][0]).val) {
                                        setState(light.id + '.effect', 'blink');
                                        dimmer[key].timeout = setTimeout((light) => {
                                            setState(light.id + '.effect', 'stop_effect');
                                            dimmer[key].timeout = null;
                                        }, 1000, light);
                                    }
                                }
                            }
                        }
                        
                        if (dp.oldState.val !== dp.state.val) reSetScene(true);
                        setState(dp.id, dp.state.val, true);
                    })
                    for (const b in lightScene[a]) {
                        if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}`)) {
                            await createChannelAsync(`${path}.wohnzimmer.${a}.${b}`, lightObj[b].name);
                        } else {
                            await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}`, {common:{ name: lightObj[b].name, } });
                        }
                        for (let cIndex = 0; cIndex < lightScene[a][b].length; cIndex++) {
                            const c = arrayLightSubTypToText[lightObj[b].mode][cIndex]
                            let value: any = undefined;
                            if (await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}.${cIndex}`)) {
                                value = getState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`).val;
                                deleteState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`);
                            }
                            if (!await existsStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`)) {     
                                value = value === undefined ? lightScene[a][b][cIndex] : value
                                await createStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, value, {name: c, role: 'value', type: typeof lightScene[a][b][cIndex], read: true, write: true});
                                setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                            } else {
                                if (typeof getState(`${path}.wohnzimmer.${a}.${b}.${c}`).val == 'object'){
                                    value =  lightScene[a][b][cIndex];
                                }
                                if (value !== undefined) setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                                //if (c == 'Farbtemperatur') setState(`${path}.wohnzimmer.${a}.${b}.${c}`, 450, true)
                                const typ = typeof lightScene[a][b][cIndex];
                                switch (typ) {
                                    case 'string':
                                    case 'number':
                                    case 'boolean':
                                        await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, {common:{ name: c, } });
                                }
                                
                            }   
                            await sleep(2) 
                            lightScene[a][b][cIndex] = (getState(`${path}.wohnzimmer.${a}.${b}.${c}`)).val
                        }
                        on({id: new RegExp(`^${path}\\.wohnzimmer\\.${a}\\.${b}\..+`, 'g'), change:'any', ack: false}, (dp) => {
                            if (!dp || !dp.id) return;
                            const arr = dp.id.split('.');
                            const c = arr.pop()
                            if (c === undefined) return;
                            const lampe = parseInt(arr.pop() ?? '');
                            const scene = arr.pop();
                            const option = arrayLightSubTypToText[lightObj[lampe].mode].findIndex((a) => a === c);
                            if (scene === undefined || lampe === undefined || option === undefined) return;
                            lightScene[scene][lampe][option] = dp.state.val;
                            if (dp.oldState.val !== dp.state.val) {
                                if (currentScene != 0) reSetScene(true);
                                else resetAutoMode();
                            }
                            setState(dp.id, dp.state.val, true);
                        })
                    }
                }
            }
            
            function getCommandString(a,b) {
                return lightSubTyp[lightObj[a].mode][b]
            }
            
            schedule({ astro: "sunset" }, reSetScene);
            schedule({ astro: "sunrise" }, reSetScene);
            
            function autoScene(x) {
                // setze scene zurück wenn der ON Status der Lampen nicht der Scene entspricht.
                if (currentScene > x - 1 && currentScene < lightScene.length) {
                    for (var i = 0; i < lightScene[currentScene].length; i++) {
                        let astro = lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night;
                        if (lightObj[i].state && (lightScene[currentScene][i][0] && astro) != lightObj[i].state![getCommandString(i,0)]) {
                            currentScene = x - 1;
                            break;
                        }
                    }
                }
            
                // Scenen counter 
                currentScene++;
                if (currentScene >= 0 || currentScene >= lightScene.length || currentScene < x) {
                    currentScene = x;
                }
                setState('0_userdata.0.currentSceneWZ', currentScene);
            }
            
            on({ id: '0_userdata.0.szene_wohnzimmer', change: 'any', ack: false }, function (obj) {
                switch (obj.state.val) {
                    case 'c':
                        setState('0_userdata.0.currentSceneWZ', 8);
                        break;
                    case 'f':
                        setState('0_userdata.0.currentSceneWZ', 10);
                        break;
                    case 'e':
                        setState('0_userdata.0.currentSceneWZ', 9);
                        break;
                    case 's':
                        setState('0_userdata.0.currentSceneWZ', 11);
                        break;
                    case 'o':
                        setState('0_userdata.0.currentSceneWZ', -1);
                        break;
                }
            })
            
            on({ id: '0_userdata.0.currentSceneWZ', change: 'any', ack: false }, setScene)
            
            function reSetScene(force = false) {
                if (DEBUG) log('current scene: ' + currentScene);
                if (currentScene == -1 || currentScene >= lightScene.length) return;
                for (var i = 0; i < lightScene[currentScene].length; i++) {
            
                    if (!force && lightObj[i].state && lightScene[currentScene][i][0] != (lightObj[i].state![getCommandString(i,0)] == (lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night))) {
                        return;
                    }
                }
                setScene(undefined)
            }
            
            async function setScene(obj) {
                if (obj !== undefined) {
                    currentScene = obj.state.val;
                }
                if (currentScene == lightScene.length) return;
                if (currentScene == -1) { stopScene(); return; };
                if (currentScene === 0) {resetAutoMode(); return;}
                // Aktive Lampen auf Endwert setzen
                for (var i = 0; i < lightScene[currentScene].length; i++) {
                    await sleep (25);
                    switchLight(lightScene[currentScene][i], lightObj[i].name)
                }
            
                if (DEBUG) log("setScene to: " + currentScene);
                setState('0_userdata.0.currentSceneWZ', currentScene, true);
                switch (currentScene) {
                    case 8:
                        setState('0_userdata.0.szene_wohnzimmer', 'c', true)
                        break;
                    case 10:
                        setState('0_userdata.0.szene_wohnzimmer', 'f', true);
                        break;
                    case 9:
                        setState('0_userdata.0.szene_wohnzimmer', 'e', true);
                        break;
                    case 11:
                        setState('0_userdata.0.szene_wohnzimmer', 's', true);
                        break;
                    case -1:
                        setState('0_userdata.0.szene_wohnzimmer', 'o', true);
                        break;
                    default:
                        setState('0_userdata.0.szene_wohnzimmer', '', true);
                }
            };
            let lastCommandTimeout: any = null
            let lastCommand:any ={}
            async function switchLight(cArray, lightName: string, overwriteOn: boolean|null = null, overwriteDim: number|null = null) {
                const light = lightObj.find(a => a.name == lightName);
                if (!light) return;
                
                var cTyp = light.mode;
                let astro = light.day && isAstroDay() || !isAstroDay() && light.night;
                let lOn = (overwriteOn === null || overwriteOn === true ? astro && (cArray[0] || !!overwriteOn) : false);
                let dimFix = currentScene != -1 ? (getState(`${path}.wohnzimmer.${currentScene}.useDimmer`).val ? dimmer[currentScene].value : 1) : 1;
                let dim = (overwriteDim !== null ? overwriteDim/100 : 1) * dimFix
                let carray4 = cArray[4]
                
                lastCommandTimeout && clearTimeout(lastCommandTimeout);
                lastCommandTimeout = setTimeout(() => {lastCommand = {}}, 30000)
            
                if (lastCommand[lightName] && lastCommand[lightName].cArray === cArray && lastCommand[lightName].overwriteOn === overwriteOn 
                    && lastCommand[lightName].overwriteDim === overwriteDim && lastCommand[lightName].dim === dim && lastCommand[lightName].astro === astro ) {
                    return;
                } else {
            
                    lastCommand[lightName] = {cArray, overwriteOn, overwriteDim, dim, astro}
                }
            
                // Verweizweigung der Lampen nach Funktion;
                const isOn = getState(light.id + lightSubTyp[cTyp][0]).val;
               
                if (lOn === false && (isOn === false || light.timeout)) return;
                 //log (overwriteOn + ' ' + astro + ' ' + cArray[0] + ' ' + lOn + ' '+ (astro && (cArray[0] || !!overwriteOn)) + ' ' + isOn)
                if (lOn) {
                    if (cTyp == 0) { 
                        let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 1 }
                        if (!cArray[4]) {
                            msg.color = cArray[3];
                        } else {
                            carray4 = dimValue(cArray[4]-miredDiff, cArray[4]);
                            msg.color_temp = carray4
                        }
                        if ((isOn && lOn)) {
                            if (dim < dimFix) msg.transition = 3;
                            else msg.transition = 3;
                        } else {
                            msg.transition = 1
                        }
                        if (isOn !== lOn || getState(light.id + lightSubTyp[cTyp][1]).val !== (Math.round((cArray[1]-1) * dim)+1) 
                            || carray4 && getState(light.id + lightSubTyp[cTyp][4]).val !== carray4 || !carray4 && getState(light.id + lightSubTyp[cTyp][3]).val !== cArray[3]) {
                                sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                            }
                        //log(getTopic(light.id) + ': ' + JSON.stringify(msg))
                        //log(cArray[3])
                    
                    } else if (cTyp == 4) {    
                        if (light.timeout) clearTimeout(light.timeout);       
                        light.timeout = null;
                        let bri = Math.round((cArray[1]-1) * dim)+1
                        try {
                            if (bri != getState(`${light.id}.bri`).val || lOn != getState(`${light.id}.on`).val || cArray[2] != getState(`${light.id}.ps`).val ) {
                                setState(`${light.id}.action`, JSON.stringify({
                                    "bri": bri,
                                    "on": lOn,
                                    'ps': cArray[2],
                                    'transition': 1
                                }))
                            }
                        } catch(error) {
                            console.warn(`wled ${light.id} nicht erreichbar! ` + error)
            
                        }
            
                    } else {
                        if (!isOn) setState(light.id + lightSubTyp[cTyp][0], lOn);        
                    }
                } else {
                    if (cTyp == 0) {
                        let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 2 }
                         msg.transition = 6;
                        
                        if (isOn !== lOn)  sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                    } else if (cTyp === 4) {
                        const ip = getState(`${light.id}._info.ip`).val
                        try {
                            if (!getState(`${light.id}.on`).val) {
                                if (light.timeout) clearTimeout(light.timeout);
                                return;
                            }
                            setState(`${light.id}.action`, JSON.stringify({
                                "bri": 1,
                                'ps': 5,           
                                })
                            )
                        } catch(error) {
                            console.warn(`wled ${light.id} nicht erreichbar! ` + error)
            
                        }
                        if (light.timeout) clearTimeout(light.timeout);
                        light.timeout = setTimeout((id) => {   
                           setState(`${id}.on`, false)
                        }, 60000*1, light.id)
                    } else {
                        if (getState(light.id + lightSubTyp[cTyp][0]).val) setStateDelayed(light.id + lightSubTyp[cTyp][0], false, 100)
                    }
                }
                //log(lightObj[i].id+lightSubTyp[cTyp][0] + ' state: ' + lOn)
            }
            function getTopic(id) {
                const r = getTopic2(id);  
                return r.replace('group_3', 'Deckenstrahler').replace('group_4', 'Esstisch')
            }
            
            function getTopic2(id) {
                let a = id.split('.')
                return 'zigbee2mqtt/' + a[a.length - 1] + '/set'
            }
            
            async function stopScene() {
                currentScene = -1;
                for (var i = 0; i < lightObj.length; i++) {
                    await sleep(50)
                    await switchLight(lightScene[0][i], lightObj[i].name, false)
                    //var cTyp = lightObj[i].mode;
                    //if (getState(lightObj[i].id + lightSubTyp[cTyp][0]).val) setState(lightObj[i].id + lightSubTyp[cTyp][0], false);
                }
                setState('0_userdata.0.currentSceneWZ', currentScene, true)
                setState('0_userdata.0.szene_wohnzimmer', 'o', true);
            }
            
            function setBriOfLightsTo(value) {
                for (var i = 0; i < lightScene[currentScene].length; i++) {
                    var cArray = lightScene[currentScene][i];
                    if (cArray[0]) {
                        var cTyp = lightObj[i].mode;
                        if (cTyp == 0) {
                            setState(lightObj[i].id + lightSubTyp[cTyp][1], value);
                        } else {
            
                        }
                    }
                }
            }
            
            on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.longpush', change: 'ne' }, function (obj) {
                if (obj.state.val) {
                    setState('0_userdata.0.currentSceneWZ', -1);
                }
            })
            
            on({ id: mySwitch + 'on_press', change: 'ne', val: true }, function (obj) {
                if (!mySwitchTimeout) {
                    mySwitchTimeout = setTimeout(function () {
                        autoScene(0);
                        mySwitchTimeout = null;
                    }, 300);
                }
            });
            on({ id: mySwitch + 'off_press', change: 'ne', val: true }, function (obj) {
                setState('0_userdata.0.currentSceneWZ', -1)
            });
            on({ id: mySwitch + 'off_hold', change: 'ne', val: true }, function (obj) {
                if (currentScene != -1)  setBriOfLightsTo(1);
            });
            on({ id: mySwitch + 'on_hold', change: 'ne', val: true }, function (obj) {
                if (!mySwitchTimeout) {
                    mySwitchTimeout = setTimeout(function () {
                        autoScene(7);
                        mySwitchTimeout = null;
                    }, 300);
                }
            });
            on({ id: mySwitch2 + 'on_press', change: 'ne', val: true }, function (obj) {
                atv(true)
            });
            on({ id: mySwitch2 + 'off_press', change: 'ne', val: true }, function (obj) {
                atv(false)
            });
            on({ id: mySwitch2 + 'down_press', change: 'ne', val: true }, function (obj) {
                if (!getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", true);
            });
            on({ id: mySwitch2 + 'up_press', change: 'ne', val: true }, function (obj) {
                if (getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", false);
            });
            
            on({ id: '0_userdata.0.Dummys.AppleTV_Licht_einschalten', change: "any", ack: false }, function (obj) {
                if (obj.state.val == true) {
                    atv(true)
                }
                else {
                    atv(false)
                }
                if (obj.id) setState(obj.id, obj.state.val, true);
            
            })
            let hyperionStartupCheck;
            let appleTvPlaying = getState('homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected').val;
            let hyperionWledIdOn = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
            let subscriptWled: any = null;
            on({ id: 'sonoff.0.Gosund Steckdose 8.POWER', change: "ne" }, function (obj) {
                if (subscriptWled) clearTimeout(subscriptWled);
                if (!obj.state.val) {
                    hyperionWledIdOn = obj.state.val;
                    setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.suspend', true);
                    SetLightsForAppleTV();   
                } else {
                    subscriptWled = setTimeout(() => {
                            hyperionWledIdOn = obj.state.val;
                            SetLightsForAppleTV();     
                    },500)       
                } 
            })
            let appleTvOffTimeout = null;
            on({id:'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.television-8.active', change:'ne'}, (obj) => {
                if (!hyperionWledIdOn) {
                    appleTvOffTimeout = null;
                    return;
                }
                if (obj.state.val != 0) {
                    if (appleTvOffTimeout) {
                        clearTimeout(appleTvOffTimeout)
                        appleTvOffTimeout = null;
                    }
                    return;
                }
                if (appleTvOffTimeout) return;    
                appleTvOffTimeout = setTimeout(()=>{ 
                    setState('sonoff.0.Gosund Steckdose 8.POWER', false); 
                    appleTvOffTimeout = null;
                    }, 120000)
            })
            
            on({id: 'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected', change: 'ne'}, function(obj) {
                appleTvPlaying = obj.state.val;
                SetLightsForAppleTV(obj.state.val)
            })
            function SetLightsForAppleTV(isPlaying: boolean | null = null) {
                if (isPlaying === null) isPlaying = appleTvPlaying;
            
                if (isPlaying && hyperionWledIdOn) {
                    setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.resume', true);
                    if (!getState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE').val) setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE', true);
                    hyperion_on = true;
                    setLights();
                } else {
                    setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.idle', true);
                    hyperion_on = false;
                    setLights();
                }
            }
            
            async function atv(on) {
                if (on) {
                    if (!getState('sonoff.0.Gosund Steckdose 3.POWER').val) {
                        setState('sonoff.0.Gosund Steckdose 3.POWER', true)
                        await sleep(5000)
                    }
                    if (!getState('sonoff.0.Gosund Steckdose 8.POWER').val) {
                        setState('sonoff.0.Gosund Steckdose 8.POWER', true);
                    }
                    setState('0_userdata.0.Dummys.AppleTV_einschalten', true, false)
            
                } else {
                    if (getState('sonoff.0.Gosund Steckdose 8.POWER').val) setState('sonoff.0.Gosund Steckdose 8.POWER', false);
                    setStateDelayed('0_userdata.0.currentSceneWZ', currentScene, 800)
                    setState('0_userdata.0.Dummys.AppleTV_ausschalten', true)
                }
            }
            
            
            on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Input', change:'ne', val:true }, () => {
                DeckenpanelShouldOn = !DeckenpanelShouldOn;
                setLights(true);
            })
            
            let bigLampShouldOn = getState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Switch').val
            let DeckenpanelShouldOn = getLightObjectState('Deckenpanel')
            if (DeckenpanelShouldOn) {
                setLightObjectState('Deckenpanel', false)
                DeckenpanelShouldOn = false;
            }
            
            let presence
            const radarZone = {
                lux: {
                    front:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-light-2672.light-level-current',
                    behindComputer:'sonoff.0.lux1_tasmota_638B51.BH1750_Illuminance',
                },
                presence1: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2688.occupancy-detected',
                    count: 0
                },
                presence2: {
                    id: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2688.occupancy-detected',
                    count: 0
                },
                durch: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2700.occupancy-detected',
                    id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2696.occupancy-detected',
                    count:0,
                    count2: 0,
                    state: false
                },
                couch: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2704.occupancy-detected',
                    id2:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2704.occupancy-detected',
                    count:0,
                    count2:0,
                    state: false
                },
                computer: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2692.occupancy-detected',
                    id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2692.occupancy-detected',
                    count: 0,
                    count2: 0,
                    state: false
                },
                ess: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2696.occupancy-detected',
                    id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2700.occupancy-detected',
                    count: 0,
                    count2: 0,
                    state: false
                },
                durch_ess: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2712.occupancy-detected',
                    count: 0,
                    state: false
                },
                durch_computer: {
                    id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2708.occupancy-detected',
                    count: 0,
                    state: false
                }
            }
            
            front = getState(radarZone.lux.front).val < luxminFront;
            behindComputer = getState(radarZone.lux.behindComputer).val < luxminBehind;
            behind = getState(radarZone.lux.front).val < luxminBehind;
            let oldPresense: boolean | undefined = undefined
            function checkPresence() {
                presence = !!radarZone.presence1.count || !!radarZone.presence2.count
                if (currentScene !== 0 && currentScene !== -1) {
                    oldPresense = undefined;
                    return;
                }
                if (oldPresense !== presence) {
                    if (presence) {
                        currentScene = 0;        
                        //schreibtischLampe(true);
                        //esstischLampe(true);
                        //durchgang(true);
                        setLights(undefined, true);
                    }
                }
                oldPresense = presence;
                const dimmode =  getState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode').val;
                if (presence ) {     
                        if (!dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', true)
                        setState('0_userdata.0.currentSceneWZ', 0, true) ;                     
                    } else {
                        if (dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', false)
                        if (currentScene == 0) {
                            setState('0_userdata.0.currentSceneWZ', -1)
                        }
                    }
            }
            radarZone.presence1.count = getState(radarZone.presence1.id).val;
            radarZone.presence2.count = getState(radarZone.presence2.id).val;
            
            on({id: radarZone.presence1.id, change: 'ne'}, function(obj){
                //log('0 Anwesenheit ' + obj.state.val)
                radarZone.presence1.count = obj.state.val 
                checkPresence();
            });
            on({id: radarZone.presence2.id, change: 'ne'}, function(obj){
                //log('0 Anwesenheit ' + obj.state.val)
                radarZone.presence2.count = obj.state.val 
                checkPresence();
            });
            on({id: radarZone.lux.front, change: 'ne'}, function(obj){
                front = obj.state.val < luxminFront;
                behind = obj.state.val < luxminBehind;
               
               
            });
            on({id: radarZone.lux.behindComputer, change: 'ne'}, function(obj){
                behindComputer = obj.state.val < luxminComputer;
            });
            
            
            on({id: radarZone.computer.id, change: 'ne'}, function(obj){
                //log('1 Schreibtisch ' + obj.state.val)
                radarZone.computer.count = obj.state.val
                if (currentScene != 0) return;
                setLights()
                //schreibtischLampe()
                
            });
            on({id: radarZone.computer.id2, change: 'ne'}, function(obj){
                //log('1 Schreibtisch ' + obj.state.val)
                radarZone.computer.count2 = obj.state.val
                if (currentScene != 0) return;
                setLights()
                //schreibtischLampe()
                
            });
            on({id: radarZone.ess.id, change: 'ne'}, function(obj){
                //log('2 Essbereich' + obj.state.val)
                radarZone.ess.count = obj.state.val
                if (currentScene != 0) return;
                setLights()
                //esstischLampe()
                //durchgang()
            });
            on({id: radarZone.ess.id2, change: 'ne'}, function(obj){
                //log('2 Essbereich' + obj.state.val)
                radarZone.ess.count2 = obj.state.val
                if (currentScene != 0) return;
                setLights()
                //esstischLampe()
                //durchgang()
            });
            on({id: radarZone.durch.id, change: 'ne'}, function(obj){
                //log('3 Durchgangsbereich' + obj.state.val)
                radarZone.durch.count = obj.state.val
                if (currentScene != 0) return;    
                setLights()
                //schreibtischLampe()
                //esstischLampe()
                //couchLampe()
                //durchgang()
            });
            on({id: radarZone.durch.id2, change: 'ne'}, function(obj){
                //log('3 Durchgangsbereich' + obj.state.val)
                radarZone.durch.count2 = obj.state.val
                if (currentScene != 0) return;    
                setLights()
                //schreibtischLampe()
                //esstischLampe()
                //couchLampe()
                //durchgang()
            });
            on({id:radarZone.couch.id, change: 'ne'}, function(obj){
                //log('4 Couch ' + obj.state.val)
                radarZone.couch.count = obj.state.val
                if (currentScene != 0) return;
                setLights()
                //couchLampe()
            });
            on({id: radarZone.durch_computer.id, change: 'ne'}, function(obj){
                //log('3 Durchgangsbereich' + obj.state.val)
                radarZone.durch_computer.count = obj.state.val
                if (currentScene != 0) return;   
                 setLights() 
                //schreibtischLampe()
                //durchgang()
            });
            on({id: radarZone.durch_ess.id, change: 'ne'}, function(obj){
                //log('3 Durchgangsbereich' + obj.state.val)
                radarZone.durch_ess.count = obj.state.val
                if (currentScene != 0) return;    
                setLights()
                //esstischLampe()
                //durchgang()
            });
            
            
            on({id:radarZone.couch.id2, change: 'ne'}, function(obj){
                //log('4 Couch ' + obj.state.val)
                radarZone.couch.count2 = obj.state.val
                if (currentScene != 0) return;
                setLights()
                //couchLampe()
            });
            
            resetAutoMode()
            
            function resetAutoMode() {
                if (currentScene != 0) return;
                
                const obj: {state:{val:any}} = {state: {val:0}}
               
                obj.state.val = getState(radarZone.computer.id).val
                radarZone.computer.count = obj.state.val
                
                obj.state.val = getState(radarZone.computer.id2).val
                radarZone.computer.count2 = obj.state.val
            
                obj.state.val = getState(radarZone.ess.id).val
                radarZone.ess.count = obj.state.val
            
                obj.state.val = getState(radarZone.ess.id2).val
                radarZone.ess.count2 = obj.state.val
            
                obj.state.val = getState(radarZone.durch.id).val
                radarZone.durch.count = obj.state.val
            
                obj.state.val = getState(radarZone.durch.id2).val
                radarZone.durch.count2 = obj.state.val
            
                obj.state.val = getState(radarZone.couch.id).val
                radarZone.couch.count = obj.state.val
            
                obj.state.val = getState(radarZone.durch_computer.id).val
                radarZone.durch_computer.count = obj.state.val
            
                obj.state.val = getState(radarZone.durch_ess.id).val
                radarZone.durch_ess.count = obj.state.val
             
                obj.state.val = getState(radarZone.couch.id2).val
                radarZone.couch.count2 = obj.state.val
            
                obj.state.val = getState(radarZone.lux.front).val
                front = obj.state.val < luxminFront;
                behind = obj.state.val < luxminBehind;
                obj.state.val = getState(radarZone.lux.behindComputer).val
                behindComputer = obj.state.val < luxminComputer;
            
                setLights();
            }
            
            const lightZoneSettings:Record<lightNameType, {on: boolean, dim: number, timeout: any, hyperion?:boolean}>  = {
                Couch: {
                    on: false,
                    hyperion: true,
                    dim:0,
                    timeout: null,
                },
                Schreibtisch: {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                Esstisch: {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                Deckenstrahler: {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                "Computer-Wandlampe": {
                    on: false,
                    dim:0,
                    timeout: null,
                },
                "Deckenpanel": {
                    on: false,
                    hyperion: true,
                    dim:0,
                    timeout: null,
                },
                "Ambiente 1": {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                "Ambiente 2": {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                Fensterbank: {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                Stehlampe: {
                    on: false,
                    hyperion: true,
                    dim:0,
                    timeout: null,
                },
                "Vitrine": {
                    on: false,
                    
                    dim:0,
                    timeout: null,
                },
                
            }
            
            
            
            /*
            * getLightObject
            * @param name: lightNameType  
            * @returns lightObject
            */
            function getLightObject(name: lightNameType): lightObjectsType {
                const result = lightObj.find(a => a.name === name);
                if (!result) {
                    throw new Error(`lightObject ${name} not found`)
                }
                return result;
            }   
            
            function getLightObjectState(name: lightNameType): boolean {
                return getState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0]).val
            }
            
            function getLightObjectIndex(name: lightNameType) {
                return lightObj.findIndex(a => a.name === name)
            }
            
            function setLightObjectState(name: lightNameType, on: boolean): void {
                setState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0], on)
            }
            
            let timeoutSetLights: any = null;
            function setLights(force: boolean = false, go: boolean = false) {
                try {
                    //debounce
                    if (timeoutSetLights) {
                        clearTimeout(timeoutSetLights)
                        timeoutSetLights = null;
                    }
                    if (!go) {
                        timeoutSetLights = setTimeout(() => {
                            setLights(force, true)
                        }, 100)
                        return;
                    }
            
                    // reset variables
                    for (const key in lightZoneSettings) {
                        lightZoneSettings[key].on = false;
                        lightZoneSettings[key].dim = 0;
                    }
            
                    /*
                    * 1. Couch
                    * 2. Schreibtisch
                    * 3. Esstisch
                    * 4. Deckenstrahler
                    * 5. Computer-Wandlampe
                    * 6. Deckenpanel
                    * 7. Ambiente 1
                    * 8. Ambiente 2
                    * 9. Fensterbank
                    * 10. Stehlampe
                    * 11. Vitrine
                    * 
                    *  lux is the indoor light sensor value
                    *  toDark is true if the outdoor light sensor value is below the minimum lux value
                    */
                    const toDark = shutterPos > cShutterPosForLight || behind || !isAstroDay();
                    const toDarkComputer = shutterPos > cShutterPosForLight || behindComputer || !isAstroDay();
                    //Couch
                    let on = radarZone.couch.count > 0 || radarZone.couch.count2 > 0;
                    let dim = radarZone.couch.count > 0 || radarZone.couch.count2 > 0 ? 100 : 5;
                    on = on && front;
                    lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || on;
                    lightZoneSettings.Couch.dim = Math.max(lightZoneSettings.Couch.dim ,dim);
                    lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || on;
                    lightZoneSettings.Stehlampe.dim = Math.max(lightZoneSettings.Stehlampe.dim, dim);
                    lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
                    lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
                    
                    //Computer
                    on =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0 ;
                    on = on && toDarkComputer || schreibtischbereichSchalter
                    dim =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0  || schreibtischbereichSchalter? 100 : 15;
                    
                    let dim2 = schreibtischbereichSchalter ? 100 : on ? 50 : 10;
                    lightZoneSettings['Computer-Wandlampe'].on = lightZoneSettings['Computer-Wandlampe'].on || on
                    lightZoneSettings['Computer-Wandlampe'].dim = Math.max(lightZoneSettings['Computer-Wandlampe'].dim, dim2) 
                    lightZoneSettings['Ambiente 1'].on = lightZoneSettings['Ambiente 1'].on || on
                    lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, dim)
                    lightZoneSettings['Ambiente 2'].on = lightZoneSettings['Ambiente 2'].on || on
                    lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, dim)
                    lightZoneSettings.Schreibtisch.on = lightZoneSettings.Schreibtisch.on || on
                    lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, dim)
                    
                    //Esstisch
                    on =  lightZoneSettings.Esstisch.on || radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0;
                    on = on && toDark || essbereichSchalter
                    dim = Math.max(lightZoneSettings.Esstisch.dim, radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0 || essbereichSchalter ? 100 : 15);
                    lightZoneSettings.Esstisch.on = on;
                    lightZoneSettings.Esstisch.dim = dim;
            
                    // Durchgang
                    on = radarZone.durch.count +radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn);
                    on = on && toDark
                    dim = Math.max(radarZone.durch.count+radarZone.durch.count2 > 0 ? 85 : 0);
                    dim = Math.max(dim, radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn) ? 70 : 0);
                    lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || (on && front);
                    lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || (on && front);
                    lightZoneSettings.Deckenstrahler.on = lightZoneSettings.Deckenstrahler.on || on;
                    lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, dim);
                    lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
                    lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
                    lightZoneSettings.Fensterbank.on = lightZoneSettings.Fensterbank.on || on;
                    lightZoneSettings.Fensterbank.dim = Math.max(lightZoneSettings.Fensterbank.dim, dim);
                    lightZoneSettings['Ambiente 1'].on = on  || lightZoneSettings['Ambiente 1'].on;
                    lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
                    lightZoneSettings['Ambiente 2'].on = on  || lightZoneSettings['Ambiente 2'].on;
                    lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
                    lightZoneSettings.Schreibtisch.on = on  || lightZoneSettings.Schreibtisch.on;
                    lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
                    lightZoneSettings.Esstisch.on =  on  || lightZoneSettings.Esstisch.on;
                    lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
                    
                    // if Durchgang is true dont deactivate lights in Schreibtisch and Esstisch
                    on = radarZone.durch.count+radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0
                    on = on && toDark
                    lightZoneSettings.Couch.on = (getLightObjectState("Couch") && on && front) || lightZoneSettings.Couch.on
                    lightZoneSettings.Stehlampe.on = (getLightObjectState("Stehlampe") && on && front) || lightZoneSettings.Stehlampe.on
                    lightZoneSettings["Computer-Wandlampe"].on = (getLightObjectState("Computer-Wandlampe") && on) || lightZoneSettings["Computer-Wandlampe"].on;
                    lightZoneSettings["Computer-Wandlampe"].dim = Math.max(lightZoneSettings["Computer-Wandlampe"].dim, 10);
                    lightZoneSettings['Ambiente 1'].on = (getLightObjectState('Ambiente 1') && on)  || lightZoneSettings['Ambiente 1'].on;
                    lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
                    lightZoneSettings['Ambiente 2'].on = (getLightObjectState('Ambiente 2') && on)  || lightZoneSettings['Ambiente 2'].on;
                    lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
                    lightZoneSettings.Schreibtisch.on = (getLightObjectState('Schreibtisch') && on)  || lightZoneSettings.Schreibtisch.on;
                    lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
                    lightZoneSettings.Esstisch.on = (getLightObjectState('Esstisch') && on)  || lightZoneSettings.Esstisch.on;
                    lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
                    
                
                    /*
                    * Dont activate the light if day is detected
                    */
                    if (isAstroDay()) {
                        lightZoneSettings.Fensterbank.on = getLightObjectState('Fensterbank') || schreibtischbereichSchalter && lightZoneSettings.Fensterbank.on;
                        lightZoneSettings.Schreibtisch.on = getLightObjectState('Schreibtisch') || schreibtischbereichSchalter && lightZoneSettings.Schreibtisch.on;
                    }
                    // Deactive the big light if the value is false
                    if (!bigLampShouldOn) {
                        lightZoneSettings.Deckenpanel.on = false;
                        lightZoneSettings.Deckenpanel.dim = 0;
                        //lightZoneSettings['Computer-Wandlampe'].on = false;
                        lightZoneSettings['Computer-Wandlampe'].dim = schreibtischbereichSchalter ? 100 : Math.max(lightZoneSettings['Computer-Wandlampe'].dim, 10);
                    } else {
                        lightZoneSettings.Deckenpanel.on = true;
                        lightZoneSettings.Deckenpanel.dim = 0;
                        lightZoneSettings['Computer-Wandlampe'].on = true;
                        lightZoneSettings['Computer-Wandlampe'].dim = 95;
                    }
                    // if hyperion is on deactivate the other lights
                    if (hyperion_on) {
                        lightZoneSettings.Couch.on = false;
                        lightZoneSettings.Couch.dim = 0;
                        lightZoneSettings.Stehlampe.on = false;
                        lightZoneSettings.Stehlampe.dim = 0;
                        lightZoneSettings.Deckenpanel.on = false;
                        lightZoneSettings.Deckenpanel.dim = 0;
                        lightZoneSettings.Deckenstrahler.dim = Math.min(lightZoneSettings.Deckenstrahler.dim, 25);
                        lightZoneSettings.Fensterbank.dim = Math.min(lightZoneSettings.Fensterbank.dim, 5);
                    }
                    // if button is pressed activate the deckenpanel
                    if (DeckenpanelShouldOn) {
                        lightZoneSettings.Deckenpanel.on = true;
                        lightZoneSettings.Deckenpanel.dim = 100;
                    }
                    // if any light is on activte the deckenspots
                    on = false;
                    for (const key in lightZoneSettings) {
                        on = on || lightZoneSettings[key].on;
                    }
                    lightZoneSettings.Deckenstrahler.on = toDark && (on || lightZoneSettings.Deckenstrahler.on);
                    lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, 5);
                    
                    // write the settings to the lights
                    for (const key in lightZoneSettings) {
                        if (lightZoneSettings[key].timeout) clearTimeout(lightZoneSettings[key].timeout);
                        if (lightZoneSettings[key].on) {
                            switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim);
                        } else {
                            if (force || (hyperion_on && lightZoneSettings[key].hyperion)) {
                                switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                            } else {
                                lightZoneSettings[key].timeout = setTimeout((key) => {
                                    switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                                }, autoModeOffTimeout, key)
                            }
                        }
                        
                    }
                } catch(error) {
                    log(error as string)
                }
            }
            
            function dimValue(from: number, to: number): number {
                    return _dimValue({from, to});
            }
            
            type dimValueOptionsType = {
                begin?: string;
                end?: string;
                reset?: string;
                from?: number;
                to?: number;
                sunset?: boolean | number
            }
            
            function _dimValue(options: dimValueOptionsType = {}): number {
                options = {...dimValueOptions, ...options}
                if (!options.begin || !options.end || !options.reset || options.from === undefined || options.to === undefined ) {
                    log('missing value')
                    return options.from || 0;
                }
                const startArr = options.begin.split(':');
                const endArr = options.end.split(':');
                const resetArr = options.reset.split(':');
                if (startArr.length <= 1 || endArr.length <= 1 || resetArr.length <= 1) {
                    log('dimValue: missing string in start, reset or end (xx:xx)')
                    return options.to
                }
                const currentTime = new Date().getTime();
                let startTime = new Date().setHours(parseInt(startArr[0]), parseInt(startArr[1]), startArr[2] ? parseInt(startArr[2]) : 0 );
                let endTime = new Date().setHours(parseInt(endArr[0]), parseInt(endArr[1]), endArr[2] ? parseInt(endArr[2]) : 0 );
                let resetTime = new Date().setHours(parseInt(resetArr[0]), parseInt(resetArr[1]), resetArr[2] ? parseInt(resetArr[2]) : 0 );
                
                if (endTime < startTime) {
                    if (startTime > currentTime && endTime > currentTime) {
                        // end is this day
                        startTime -=24 * 60 * 60 * 1000;
                    } 
                    if (startTime <= currentTime && endTime <= currentTime) {
                        // end is next day
                        endTime += 24 * 60 * 60 * 1000
            
                    }
                }
                let from = options.from;
                const to = options.to;
                const sunset = options.sunset
                from = sunset && typeof sunset === 'number' ? calculateDimSunset(from, sunset) : from;
                if (currentTime <= startTime || currentTime >= endTime) {
                    //  20:00 > 6:00 && 20:00 < 21:00 (true) || 6:00 > 2:00 && 1:00 < 2:00 (true)
                    if (currentTime >= resetTime && currentTime < startTime || resetTime > startTime && currentTime < startTime ) {
                        return from;
                    }
                    return to;
                }
                const diff = to - from;
                const result = Math.round(diff * (currentTime-startTime) / (endTime-startTime)) + from;
                return result; 
            
            }
            
            function calculateDimSunset(from: number, to: number | number): number {
                const sunsetStartTime = getAstroDate('sunsetStart').getTime();
                const sunsetEndTime = getAstroDate('dusk').getTime();
                const currentTime = new Date().getTime();
                if (currentTime > sunsetEndTime) return to;
                else if (currentTime < sunsetStartTime) return from;
                const diff = to - from;
                const result = Math.round(diff * (currentTime-sunsetStartTime) / (sunsetEndTime-sunsetStartTime)) + from;
                return result;
            }
            

            Man kann hier auch richtig lange sachen posten, außer es ist ein blockly dann es am besten als JS rauskopieren.

            1 Reply Last reply Reply Quote 0
            • H
              hub01 @peterfido last edited by

              @peterfido
              Möchte eigentlich nicht, dass mein ganzes Script analysiert wird.
              Das wird immer eine endlose Diskussion bei mir.
              Hatte ich z.B. beim Thema „zyklische Routinen“

              Hier mal der Teil, in dem die Meldungen erzeugt werden:
              Aber wie gesagt, im Logfiles taucht ja alles richtig auf.

              // ======================================
              //   Wallbox-Ansteuerung
              //   ( TEST 2, noch nicht fertig )
              //
              //   zukünftige Funktionen:
              //    - erst Abfahren, dann Ausschalten
              //    - beim Laden Auto abgesteckt?
              // ======================================
              const zykWB = 2*1000;    // Wallbox-Ansteuerung (> 1Sek)
              setInterval(async function() {
              
                  // Status von WB holen
                  // -------------------
                  bZusRM    = getState(preWB +".carConnected").val=="Charging";   // Auto lädt
                  var bAcsRM= getState(preWB +".AccessState").val=="Open";        // Zugriff frei
                  var bPh1  = getState(preWB +".amps1").val>0;                    // 1. Phase an
                  var bPh2  = getState(preWB +".amps2").val>0;                    // 2. Phase an
                  b3PhRM    = bPh1 && bPh2;                                       // 3-phasiges Laden
                  iLStromRM = getState(preWB +".amp").val;                        // Ladestrom
              
                  //console.info("RM Zus Strom Phasen: " +bZusRM +"  " +iLStromRM +"  " +b3PhRM);
              
                  // Wallbox ansteuern
                  // -----------------
              
                  if(iLZus==cZusAnlauf) {                             // ====  Anlauf?  ====
                      if(!bAcsRM) {                                   // Authent. Ein?
                          setState(preWB +".set_state", "acs;0");     //   j: Authent. Ausschalten
              
                          if(iPhasen==1)                              // Phasen-Vorwahl
                          setState(preWB +".set_state", "psm;1");     // - 1phasig vorwählen
                          else 
                          setState(preWB +".set_state", "psm;2");     // - 3phasig vorwählen
              
                          console.info("Anlauf: Authent. Aus, Phasenvorwahl");
                      }
              
                      else if(!bZusRM) {                              // Wallbox Aus?
                          setState(preWB +".set_state", "frc;0");     //   j: Wallbox Einschalten
                          console.info("WB einschalten");
                      }
                  }
              
                  if(iLZus==cZusAus) {                                // ====  Ausschalten?  ====
                      if(bZusRM) {                                    //   Wallbox Ein?
                          setState(preWB +".set_state", "frc;1");     //   j: Wallbox Ausschalten
                          console.info("WB ausschalten");
                      }
                      else if(bAcsRM) {                               // Authent. Aus?
                          setState(preWB +".set_state", "acs;1");     //   j: Authent. Ein
                          console.info("Authent. Ein");
                      }
                  }
              
                  if((iLZus==cZusPause) && bZusRM ) {                 // ====  Pause, WB Ein?  ====
                      setState(preWB +".set_state", "frc;1");         //   j: Wallbox Ausschalten
                      console.info("Pause einschalten");
                  }
                  
                  if((iLZus!=cZusAus) && (iLStrom!=iLStromRM)) {      // ====  Ladestrom ändern?  ====
                      setState(preWB +".set_power", iLStrom);         //   j: Ladestrom zur WB
                      console.info("Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
                  }
              
                  if((iPhasen==1) && b3PhRM) {                        // ====  3->1 Phasen?  ====
                      setState(preWB +".set_state", "psm;1");         //   auf 1phasig umschalten
                      console.info("auf 1-phasig umschalten");
                      console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
                  }
              
                  if((iPhasen==3) && !b3PhRM) {                       // ====  1->3 Phasen?  ====
                      setState(preWB +".set_state", "psm;2");         //   auf 3phasig umschalten
                      console.info("auf 3-phasig umschalten");
                      console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
                  }
              
              }, zykWB);
              
              Homoran OliverIO 2 Replies Last reply Reply Quote 0
              • Homoran
                Homoran Global Moderator Administrators @hub01 last edited by Homoran

                @hub01 sagte in zig gleiche Einträge in JS-Protokollanzeige:

                console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);

                wie oft kommt das denn im Skript vor?

                H 1 Reply Last reply Reply Quote 0
                • H
                  hub01 @Homoran last edited by

                  @homoran
                  f628bcd4-8513-4160-9e3c-a828b2851cfe-grafik.png

                  Homoran 1 Reply Last reply Reply Quote 0
                  • Homoran
                    Homoran Global Moderator Administrators @hub01 last edited by Homoran

                    @hub01 das stimmt nicht!
                    alleine in den Ausschnitt sind 3
                    Screenshot_20250216-185233_Firefox.jpg

                    und wie oft werden die aufgerufen?

                    H 1 Reply Last reply Reply Quote 0
                    • OliverIO
                      OliverIO @hub01 last edited by

                      @hub01

                      nimm nicht setIntervall, sonder setTimeout und am Ende des Skripts wieder ein erneutes setTimeout auslösen für den nächsten Zyklus.
                      Das sorgt dafür, das beim beenden des Skripts der Code maximal nur noch 1 mal ausgeführt wird.

                      mit setInterval registrierst du bei jedem Skriptstart das erneut, ohne das der vorherige Interval vergessen wird. der müsste eigentlich mit clearTimeout gelöscht werden. Das Interval handle wird beimn Aufruf von setInterval zurückgegeben.
                      Ohne das, kannst diese vergessenen Intervalle nur stoppen indem du den javascript adapter neu startest.

                      Wahrscheinlich hast du das Skript mehrfach aufgerufen und da laufen mehrere Abläufe parallel.

                      https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                      https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                      https://developer.mozilla.org/en-US/docs/Web/API/Window/setInterval

                      T 1 Reply Last reply Reply Quote 1
                      • T
                        ticaki Developer @OliverIO last edited by

                        @oliverio

                        AFAIK kümmert sich die Javascript Instanz um das beenden von setInterval() und schedule().

                        OliverIO 1 Reply Last reply Reply Quote 0
                        • H
                          hub01 @Homoran last edited by

                          @homoran sagte in zig gleiche Einträge in JS-Protokollanzeige:

                          @hub01 das stimmt nicht!
                          alleine in den Ausschnitt sind 3
                          Screenshot_20250216-185233_Firefox.jpg

                          und wie oft werden die aufgerufen?

                          530da197-47b9-45a7-b05a-e6a31152b628-grafik.png

                          a85251cb-77b1-4680-9eb1-787e1feb5fb9-grafik.png

                          alle 2 Sekunden

                          T 1 Reply Last reply Reply Quote 0
                          • T
                            ticaki Developer @hub01 last edited by

                            @hub01
                            Gut wegen dem ursprünglichen Problem. Issue aufmachen wenns stört. Kann es aber weder bestätigen noch verneinen, da ich dort keine logs gucke die älter sind. Das wird im Admin oder im Download geguckt. 🙂

                            1 Reply Last reply Reply Quote 0
                            • OliverIO
                              OliverIO @ticaki last edited by

                              @ticaki
                              ja, hab gerade ausprobiert.
                              dann ist das relativ neu.
                              das war früher nicht so.
                              da gab es immer wieder fälle, das sich das aufmultipliziert hat

                              1 Reply Last reply Reply Quote 0
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