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    zig gleiche Einträge in JS-Protokollanzeige

    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      hub01 @Asgothian last edited by

      @asgothian sagte in zig gleiche Einträge in JS-Protokollanzeige:

      @hub01 zeig mal das Skript. Da ist was faul

      Ist ziemlich lang.
      Ich könnte nur den Teil rauskopieren, der die Meldungen erzeugt.

      Aber im Logfile stehen ja alle Meldungen richtig drin.
      Wenn es am Script liegt, müsste dies doch auch im Logfile zu sehen sein?

      P T 2 Replies Last reply Reply Quote 0
      • P
        peterfido @hub01 last edited by

        @hub01 Kann sein, dass ein Ausschnitt reicht. Muss es allerdings nicht. Evtl. gibt es noch mehr im Skript zu optimieren, was bei der Gelegenheit gleich passieren könnte.

        Umlaute vermeide ich. Zumindest im Namen des Skripts ist einer enthalten.

        Ansonsten reichen die Meldungen allein nicht.

        H 1 Reply Last reply Reply Quote 0
        • T
          ticaki Developer @hub01 last edited by ticaki

          @hub01

          ist es länger als das:

          export {};
          const DEBUG = false;
          
          const cMinLux = 1800;
          const luxminFront = 60;
          const luxminBehind = 80;
          const luxminComputer = 20;
          let front = false;
          let behind = false;
          let behindComputer = false;
          
          const miredDiff = 180;
          
          const dimValueOptions: dimValueOptionsType = {
              begin: '21:00',
              end: '23:00',
              reset: '6:00',
              sunset: 340
              // default values here
          }
          
          // für hinteren Bereich
          const cShutterPosForLight = 60;
          
          let hyperion_on = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
          const path = '0_userdata.0.scene'
          const cCurrentLuxState = 'alias.0.zuhause.og.Abstellraum.Lux-Tasmota.lux';
          
          const mySwitch = 'zigbee2mqtt.0.0x001788010635d03f.';
          const mySwitch2 = 'zigbee2mqtt.0.0x0017880104f33a08.';
          var mySwitchTimeout:any = null;
          const axios = require('axios');
          //Objekte;
          const dimmer:{[key: number]: {value: number, timeout: any}} = {};
          let autoModeBright = existsState(`${path}.wohnzimmer.autoModeBright`) ? getState(`${path}.wohnzimmer.autoModeBright`).val : false;
          
          let autoModeOffTimeout = autoModeBright ? 15000 : 3000
          // homematic 6 fach schalter
          // Wandlampe Wohnzimmer
          
          const cShutterPos = 'homepilot20.0.Actuator.2-27601565.Position'
          let shutterPos = getState(cShutterPos).val;
          
          on({id: cShutterPos, change: 'ne'}, (obj) => {
              shutterPos = obj.state.val
          })
          on({ id: 'hm-rpc.1.000B5D89B01C44.1.PRESS_SHORT', change: 'any', val: true }, function (obj) {
             flipState(`${path}.wohnzimmer.autoModeBright`);
          })
          
          on({ id: 'hm-rpc.1.000B5D89B01C44.3.PRESS_SHORT', change: 'any', val: true }, function (obj) {
             flipState('sonoff.0.NOUS 03.POWER')
          })
          
          on({ id: 'hm-rpc.1.000B5D89B01C44.6.PRESS_SHORT', change: 'any', val: true }, function (obj) {
              if (!mySwitchTimeout) {
                  mySwitchTimeout = setTimeout(function () {
                      autoScene(0);
                      mySwitchTimeout = null;
                  }, 300);
              }
          })
          on({ id: 'hm-rpc.1.000B5D89B01C44.2.PRESS_SHORT', change: 'any', val: true }, function (obj) {
              flipState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay1.Switch')
          })
          on({ id: 'hm-rpc.1.000B5D89B01C44.4.PRESS_SHORT', change: 'any', val: true }, function (obj) {
              flipState('sonoff.0.NOUS 05.POWER')
          })
          on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_LONG_START', change: 'any', val: true }, function (obj) {
              let lights = $('state(functions=beleuchtung)');
              if (lights) {
                  lights.each(async (obj) => {
                      await sleep(100)
                      const obj2 = getObject(obj, 'rooms');
                      let rooms = obj2.enumIds
                      if (rooms === undefined) return;
                      rooms.forEach(async (room) => {
                          await sleep(20)
                          // workaround manche Geräte enthalten Räume die ich nicht entfernen kann.
                          var enumObj = getObject(room);
                          if (enumObj.common.members.findIndex((a) => { return obj.includes(a) }) == -1) return;
                          const roomName = enumObj.common.name as iobJS.StringOrTranslated;
                          let r = typeof roomName === 'string' ? roomName : roomName.de;
                          if (r != 'Wohnzimmer') setState(obj, false);
                      });
                  });
              }
          })
          on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_SHORT', change: 'any', val: true }, function (obj) {
              setState('0_userdata.0.currentSceneWZ', -1);;
          })
          
          let essbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input').val
          on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input', change: 'ne' }, function (obj) {
             essbereichSchalter = obj.state.val;
             setLights();
          })
          let schreibtischbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input').val
          on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input', change: 'ne' }, function (obj) {
             schreibtischbereichSchalter = obj.state.val;
             setLights();
          })
          
          async function flipState(id) {
              setStateAsync(id, !getState(id).val);
          }
          /* Lightsobjects at home
          device, lightSubTyp (Typ) */
          // 0= hue 1= shelly 2= alexa
          //STARTGLOBAL
          type zoneIntersect = 'couch' | 'schreibtisch' | 'essbereich' | 'durchgang' | 'durchgang_schreibtisch' | 'durchgang_essbereich' | 'durchgang_couch';
          type lightNameType = 'Couch' | 'Stehlampe' | 'Esstisch' | 'Computer-Wandlampe' | 'Vitrine' | 'Ambiente 1' | 'Ambiente 2' | 'Deckenstrahler' 
                                  | 'Schreibtisch' | 'Fensterbank' | 'Deckenpanel';
          type lightObjectsType = {
              id: string;
              name: lightNameType;
              day: boolean;
              night: boolean;
              timeout?: any;
          } & lightSubType;
          
          type LightZoneType = {}
          
          //type sceneSettings = Record<lightNameType,{}>
          
          
          type subCommandTyp = {
              stateName: string;
              mqttName?: string;
          }
          
          
          type lightSubType = ( { 
                  mode: 0;
                  state?:   
                  {   
                      on: subCommandTyp;
                      bri: subCommandTyp;
                      color?: subCommandTyp;
                      colortemp?: subCommandTyp;
                  }
              } | { 
                  mode: 1;
                  state?:   
                  {
                      on:subCommandTyp;
                  }
              } | { 
                  mode: 2;
                  state?:   
                  {  
                      on: subCommandTyp;
                  }
              } | { 
                  mode: 3;
                  state?:   
              {
                      on: subCommandTyp
                  }
              } | { 
                  mode: 4;
                  state?:   
                  {
                      on: subCommandTyp;
                      bri: subCommandTyp;
                      ps: subCommandTyp;
                  }
              }
          )
          
          const lightSubMode: lightSubType[] =  [{ 
                  mode: 0,
                  state:   
                  {   
                      on:{stateName:".state", mqttName: 'state'},
                      bri:{stateName: ".brightness", mqttName:'brightness'},
                      color:{stateName:".color", mqttName:'color'},
                      colortemp:{stateName:".colortemp", mqttName:'color_temp'},
                  }
              } , { 
                  mode: 1,
                  state:   
                  {
                      on:{stateName:".Switch",},
                  }
              } , { 
                  mode: 2,
                  state:   
                  {  
                      on:{stateName:".powerState", },
                  }
              } , { 
                  mode: 3,
                  state:   
              {
                  on:{stateName:".STATE",},
                  }
              } , { 
                  mode: 4,
                  state:   
                  {
                      on:{stateName:".on", mqttName: 'on'},
                      bri:{stateName: ".bri", mqttName:'bri'},
                      ps:{stateName:".ps", mqttName:'ps'},
                  }
              }]
          
          
          type lightControlType = Record<lightNameType, lightSubType>
          
          
          
          const lightObj: lightObjectsType[] = [
              { id: 'zigbee2mqtt.0.0x0017880102887f42', name: 'Couch', mode: 0, day: true, night: true }, // 0 Couch 
              { id: 'zigbee2mqtt.0.0x00178801028fc5cd', name: 'Stehlampe', mode: 0, day: true, night: true }, // 1 Standlicht
              // { id: 'zigbee2mqtt.0.0x0017880102922a60', mode: 0,  name: 'Wohnzimmer', day: false, night: true }, // 1 Kugel
              // { id: 'zigbee2mqtt.0.0x0017880109bde7e3', mode: 0,  name: 'Wohnzimmer', day: true, night: true }, // 2 Computer
              { id: 'zigbee2mqtt.0.group_4', name: 'Esstisch', mode: 0, day: true, night: true }, // 2 Esszimmer
              { id: 'zigbee2mqtt.0.0xb43522fffe55d341', name: 'Computer-Wandlampe', mode: 0, day: true, night: true }, // 3 Computer Wandlampe
              { id: 'alexa2.0.Smart-Home-Devices.54a20611-b863-4a2d-80c5-9b7f3caa2339', name: 'Vitrine', mode: 2, day: false, night: true }, // 4 Vitrine
              { id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0', name: 'Deckenpanel', mode: 1, day: true, night: true }, // 10 Deckenlampe Wohnzimmer
              { id: 'zigbee2mqtt.0.0x001788010bea2ef4', name: 'Ambiente 1', mode: 0, day: true, night: true }, // 11 Ambiente 1
              { id: 'zigbee2mqtt.0.0x001788010bea2ec7', name: 'Ambiente 2', mode: 0, day: true, night: true }, // 12 Ambiente 2
              { id: 'zigbee2mqtt.0.group_3', name: 'Deckenstrahler', mode: 0, day: true, night: true }, // 12 Deckenstrahler
              { id: 'wled.0.0cb815b8af3c', name: 'Schreibtisch', mode: 4, day: true, night: true, timeout: null }, // 13 Schreibtisch
              { id: 'wled.0.2cbcbb4f014c', name: 'Fensterbank', mode: 4, day: true, night: true, timeout: null } // 13 Fensterbank
          ];
          
          
          // Subobj [x][1]
          var lightSubTyp = [['.state', '.brightness', '.sat', '.color', '.colortemp']];
          lightSubTyp.push(['.Switch']);
          lightSubTyp.push(['.powerState']);
          lightSubTyp.push(['.STATE']);
          lightSubTyp.push(['.on','.bri', '.ps'])
          
          const arrayLightSubTypToText = [
              ['On', 'Helligkeit', 'Saturation', 'Farbe', 'Farbtemperatur'],
              ['On'],
              ['On'],
              ['On'],
              ['On', 'Helligkeit', 'Voreinstellung',]
          ]
          
          
          var Y = -1;
          let lightScene:([boolean, number, number, string, number?] | [boolean] | [boolean, number,number])[][] = []; //0
          
          //0
          lightScene.push([[false, 180, 140, '#151200', 450]]); //0
          lightScene[++Y].push([false, 250, 140, '#151200', 450]); //1
          //lightScene[Y].push([false,100,140,'#151200', 2200]]); //1
          //lightScene[Y].push([false,200,140,'#151200', 2200]]); //2
          lightScene[Y].push([false, 230, 0, '', 450]); //8
          lightScene[Y].push([false, 20,0,'',450]); //3
          lightScene[Y].push([false]); //4
          lightScene[Y].push([false]); //5
          lightScene[Y].push([false, 230, 140, '#001237', 450]); //6
          lightScene[Y].push([false, 230, 140, '#001237', 450]); //7
          lightScene[Y].push([true, 230, 0, '', 450]); //8
          lightScene[Y].push([false,200, 1]); //Schreibtisch 9
          lightScene[Y].push([true,10,1]); //Fensterbank
          // +1
          
          
          //Globale Variablen
          var currentScene = getState('0_userdata.0.currentSceneWZ').val;
          var dimmerRef = null;
          //setState('0_userdata.0.currentSceneWZ', currentScene);
          // Wir überprüfen Scene und Lights Array ob sie zusammenpassen und werfen hilfreiche Fehlermeldungen raus, wenn nicht
          pruefeBeideArraysAufFehler();
          // Überprüfung der Array erledigt
          function pruefeBeideArraysAufFehler() {
              var myBreak = false;
              var isError = false;
              for (var i = 0; i < lightScene.length; i++) {
                  if (lightScene[i].length != lightObj.length) {
                      var myErrorMsg = 'Anzahl der LightScene ' + i + ' Einträge: ' + lightScene[i].length + ' entspricht nicht der Anzahl and LightObjects: ' + lightObj.length;
                      log(myErrorMsg, 'error');
                      var maxLength;
                      isError = true;
                      if (lightScene[i].length > lightObj.length) maxLength = lightScene[i].length;
                      else maxLength = lightObj.length;
                      for (var y = 0; y < maxLength; y++) {
                          myErrorMsg = '';
                          if (y < lightScene[i].length) {
                              myErrorMsg = 'LightScene: ' + i + ' existiert Werte: ' + lightScene[i][y];
                              log(myErrorMsg, 'info');
                          } else {
                              myErrorMsg = 'In LightScene: ' + i + ' existiert Datensatz ' + y + ' nicht!';
                              log(myErrorMsg, 'error');
                              myBreak = true;
                              break;
                          }
                          if (y < lightObj.length) {
                              myErrorMsg = 'LightObjects: ' + y + ' existiert ObjID: ' + lightObj[y][0];
                              log(myErrorMsg, 'info');
                          } else {
                              myErrorMsg = 'LightObjects: ' + y + ' existiert nicht!';
                              log(myErrorMsg, 'error');
                              myBreak = true;
                              break;
                          };
                      }
                      if (myBreak) break;
                  }
              }
              if (isError) {
                  myErrorMsg = 'Skript abgebrochen und pausiert. ';
                  //@ts-ignore
                  stopScript();
              }
          }
          // Überprüfung der Array erledigt
          
          init();
          async function init() {
              if (!await existsObjectAsync(path)) {
                  await createFolderAsync(path, 'Szenen');
              }
              if (!await existsObjectAsync(`${path}.wohnzimmer`)) {
                  await createDeviceAsync(`${path}.wohnzimmer`, 'Szenen');
              }
              if (!await existsObjectAsync(`${path}.wohnzimmer.autoModeBright`)) {
                  await createStateAsync(`${path}.wohnzimmer.autoModeBright`, false, false, {name:'Hohe Helligkeit', role: 'state', type: 'boolean', read: true, write: true});
              }
              on({ id: `${path}.wohnzimmer.autoModeBright`, change: 'ne' }, function (obj) {
                  autoModeBright = obj.state.val;
                  autoModeOffTimeout = autoModeBright ? 15000 : 2000
                  resetAutoMode();
                  if (obj.id) setState(obj.id, obj.state.val, true);
              })
              
              for (const a in lightScene) {
                  if (!await existsObjectAsync(`${path}.wohnzimmer.${a}`)) {
                      await createChannelAsync(`${path}.wohnzimmer.${a}`, 'Szene');
                      await createStateAsync(`${path}.wohnzimmer.${a}.dimmer`, 80, false, {name:'Helligkeitseinstellung', role: 'level.dimmer', type: 'number', unit:'%', min:1, max: 100, step:1, read: true, write: true});
                  }
                  if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.useDimmer`)) {
                      await createStateAsync(`${path}.wohnzimmer.${a}.useDimmer`, a != '0', false, {name:'Nutze Dimmer', role: 'switch', type: 'boolean', read: true, write: true});
                  }
                  dimmer[a] = {value: (getState(`${path}.wohnzimmer.${a}.dimmer`)).val/100, timeout: null};
                  on({id: `${path}.wohnzimmer.${a}.dimmer`, change:'any', ack: false}, (dp) => {
                      if (!dp || !dp.id) return;
                      const arr = dp.id.split('.');
                      arr.pop()
                      const key = arr.pop();
                      if (key !== undefined) {
                          dimmer[key].value = dp.state.val / 100;
                          if (dimmer[key].value <= 0.01 || dimmer[key].value >= 1) {
                              for (const light of lightObj) {
                                  if (light.mode === 0 && dimmer[key].timeout == null && getState(light.id + lightSubTyp[light.mode][0]).val) {
                                      setState(light.id + '.effect', 'blink');
                                      dimmer[key].timeout = setTimeout((light) => {
                                          setState(light.id + '.effect', 'stop_effect');
                                          dimmer[key].timeout = null;
                                      }, 1000, light);
                                  }
                              }
                          }
                      }
                      
                      if (dp.oldState.val !== dp.state.val) reSetScene(true);
                      setState(dp.id, dp.state.val, true);
                  })
                  for (const b in lightScene[a]) {
                      if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}`)) {
                          await createChannelAsync(`${path}.wohnzimmer.${a}.${b}`, lightObj[b].name);
                      } else {
                          await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}`, {common:{ name: lightObj[b].name, } });
                      }
                      for (let cIndex = 0; cIndex < lightScene[a][b].length; cIndex++) {
                          const c = arrayLightSubTypToText[lightObj[b].mode][cIndex]
                          let value: any = undefined;
                          if (await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}.${cIndex}`)) {
                              value = getState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`).val;
                              deleteState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`);
                          }
                          if (!await existsStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`)) {     
                              value = value === undefined ? lightScene[a][b][cIndex] : value
                              await createStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, value, {name: c, role: 'value', type: typeof lightScene[a][b][cIndex], read: true, write: true});
                              setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                          } else {
                              if (typeof getState(`${path}.wohnzimmer.${a}.${b}.${c}`).val == 'object'){
                                  value =  lightScene[a][b][cIndex];
                              }
                              if (value !== undefined) setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                              //if (c == 'Farbtemperatur') setState(`${path}.wohnzimmer.${a}.${b}.${c}`, 450, true)
                              const typ = typeof lightScene[a][b][cIndex];
                              switch (typ) {
                                  case 'string':
                                  case 'number':
                                  case 'boolean':
                                      await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, {common:{ name: c, } });
                              }
                              
                          }   
                          await sleep(2) 
                          lightScene[a][b][cIndex] = (getState(`${path}.wohnzimmer.${a}.${b}.${c}`)).val
                      }
                      on({id: new RegExp(`^${path}\\.wohnzimmer\\.${a}\\.${b}\..+`, 'g'), change:'any', ack: false}, (dp) => {
                          if (!dp || !dp.id) return;
                          const arr = dp.id.split('.');
                          const c = arr.pop()
                          if (c === undefined) return;
                          const lampe = parseInt(arr.pop() ?? '');
                          const scene = arr.pop();
                          const option = arrayLightSubTypToText[lightObj[lampe].mode].findIndex((a) => a === c);
                          if (scene === undefined || lampe === undefined || option === undefined) return;
                          lightScene[scene][lampe][option] = dp.state.val;
                          if (dp.oldState.val !== dp.state.val) {
                              if (currentScene != 0) reSetScene(true);
                              else resetAutoMode();
                          }
                          setState(dp.id, dp.state.val, true);
                      })
                  }
              }
          }
          
          function getCommandString(a,b) {
              return lightSubTyp[lightObj[a].mode][b]
          }
          
          schedule({ astro: "sunset" }, reSetScene);
          schedule({ astro: "sunrise" }, reSetScene);
          
          function autoScene(x) {
              // setze scene zurück wenn der ON Status der Lampen nicht der Scene entspricht.
              if (currentScene > x - 1 && currentScene < lightScene.length) {
                  for (var i = 0; i < lightScene[currentScene].length; i++) {
                      let astro = lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night;
                      if (lightObj[i].state && (lightScene[currentScene][i][0] && astro) != lightObj[i].state![getCommandString(i,0)]) {
                          currentScene = x - 1;
                          break;
                      }
                  }
              }
          
              // Scenen counter 
              currentScene++;
              if (currentScene >= 0 || currentScene >= lightScene.length || currentScene < x) {
                  currentScene = x;
              }
              setState('0_userdata.0.currentSceneWZ', currentScene);
          }
          
          on({ id: '0_userdata.0.szene_wohnzimmer', change: 'any', ack: false }, function (obj) {
              switch (obj.state.val) {
                  case 'c':
                      setState('0_userdata.0.currentSceneWZ', 8);
                      break;
                  case 'f':
                      setState('0_userdata.0.currentSceneWZ', 10);
                      break;
                  case 'e':
                      setState('0_userdata.0.currentSceneWZ', 9);
                      break;
                  case 's':
                      setState('0_userdata.0.currentSceneWZ', 11);
                      break;
                  case 'o':
                      setState('0_userdata.0.currentSceneWZ', -1);
                      break;
              }
          })
          
          on({ id: '0_userdata.0.currentSceneWZ', change: 'any', ack: false }, setScene)
          
          function reSetScene(force = false) {
              if (DEBUG) log('current scene: ' + currentScene);
              if (currentScene == -1 || currentScene >= lightScene.length) return;
              for (var i = 0; i < lightScene[currentScene].length; i++) {
          
                  if (!force && lightObj[i].state && lightScene[currentScene][i][0] != (lightObj[i].state![getCommandString(i,0)] == (lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night))) {
                      return;
                  }
              }
              setScene(undefined)
          }
          
          async function setScene(obj) {
              if (obj !== undefined) {
                  currentScene = obj.state.val;
              }
              if (currentScene == lightScene.length) return;
              if (currentScene == -1) { stopScene(); return; };
              if (currentScene === 0) {resetAutoMode(); return;}
              // Aktive Lampen auf Endwert setzen
              for (var i = 0; i < lightScene[currentScene].length; i++) {
                  await sleep (25);
                  switchLight(lightScene[currentScene][i], lightObj[i].name)
              }
          
              if (DEBUG) log("setScene to: " + currentScene);
              setState('0_userdata.0.currentSceneWZ', currentScene, true);
              switch (currentScene) {
                  case 8:
                      setState('0_userdata.0.szene_wohnzimmer', 'c', true)
                      break;
                  case 10:
                      setState('0_userdata.0.szene_wohnzimmer', 'f', true);
                      break;
                  case 9:
                      setState('0_userdata.0.szene_wohnzimmer', 'e', true);
                      break;
                  case 11:
                      setState('0_userdata.0.szene_wohnzimmer', 's', true);
                      break;
                  case -1:
                      setState('0_userdata.0.szene_wohnzimmer', 'o', true);
                      break;
                  default:
                      setState('0_userdata.0.szene_wohnzimmer', '', true);
              }
          };
          let lastCommandTimeout: any = null
          let lastCommand:any ={}
          async function switchLight(cArray, lightName: string, overwriteOn: boolean|null = null, overwriteDim: number|null = null) {
              const light = lightObj.find(a => a.name == lightName);
              if (!light) return;
              
              var cTyp = light.mode;
              let astro = light.day && isAstroDay() || !isAstroDay() && light.night;
              let lOn = (overwriteOn === null || overwriteOn === true ? astro && (cArray[0] || !!overwriteOn) : false);
              let dimFix = currentScene != -1 ? (getState(`${path}.wohnzimmer.${currentScene}.useDimmer`).val ? dimmer[currentScene].value : 1) : 1;
              let dim = (overwriteDim !== null ? overwriteDim/100 : 1) * dimFix
              let carray4 = cArray[4]
              
              lastCommandTimeout && clearTimeout(lastCommandTimeout);
              lastCommandTimeout = setTimeout(() => {lastCommand = {}}, 30000)
          
              if (lastCommand[lightName] && lastCommand[lightName].cArray === cArray && lastCommand[lightName].overwriteOn === overwriteOn 
                  && lastCommand[lightName].overwriteDim === overwriteDim && lastCommand[lightName].dim === dim && lastCommand[lightName].astro === astro ) {
                  return;
              } else {
          
                  lastCommand[lightName] = {cArray, overwriteOn, overwriteDim, dim, astro}
              }
          
              // Verweizweigung der Lampen nach Funktion;
              const isOn = getState(light.id + lightSubTyp[cTyp][0]).val;
             
              if (lOn === false && (isOn === false || light.timeout)) return;
               //log (overwriteOn + ' ' + astro + ' ' + cArray[0] + ' ' + lOn + ' '+ (astro && (cArray[0] || !!overwriteOn)) + ' ' + isOn)
              if (lOn) {
                  if (cTyp == 0) { 
                      let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 1 }
                      if (!cArray[4]) {
                          msg.color = cArray[3];
                      } else {
                          carray4 = dimValue(cArray[4]-miredDiff, cArray[4]);
                          msg.color_temp = carray4
                      }
                      if ((isOn && lOn)) {
                          if (dim < dimFix) msg.transition = 3;
                          else msg.transition = 3;
                      } else {
                          msg.transition = 1
                      }
                      if (isOn !== lOn || getState(light.id + lightSubTyp[cTyp][1]).val !== (Math.round((cArray[1]-1) * dim)+1) 
                          || carray4 && getState(light.id + lightSubTyp[cTyp][4]).val !== carray4 || !carray4 && getState(light.id + lightSubTyp[cTyp][3]).val !== cArray[3]) {
                              sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                          }
                      //log(getTopic(light.id) + ': ' + JSON.stringify(msg))
                      //log(cArray[3])
                  
                  } else if (cTyp == 4) {    
                      if (light.timeout) clearTimeout(light.timeout);       
                      light.timeout = null;
                      let bri = Math.round((cArray[1]-1) * dim)+1
                      try {
                          if (bri != getState(`${light.id}.bri`).val || lOn != getState(`${light.id}.on`).val || cArray[2] != getState(`${light.id}.ps`).val ) {
                              setState(`${light.id}.action`, JSON.stringify({
                                  "bri": bri,
                                  "on": lOn,
                                  'ps': cArray[2],
                                  'transition': 1
                              }))
                          }
                      } catch(error) {
                          console.warn(`wled ${light.id} nicht erreichbar! ` + error)
          
                      }
          
                  } else {
                      if (!isOn) setState(light.id + lightSubTyp[cTyp][0], lOn);        
                  }
              } else {
                  if (cTyp == 0) {
                      let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 2 }
                       msg.transition = 6;
                      
                      if (isOn !== lOn)  sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                  } else if (cTyp === 4) {
                      const ip = getState(`${light.id}._info.ip`).val
                      try {
                          if (!getState(`${light.id}.on`).val) {
                              if (light.timeout) clearTimeout(light.timeout);
                              return;
                          }
                          setState(`${light.id}.action`, JSON.stringify({
                              "bri": 1,
                              'ps': 5,           
                              })
                          )
                      } catch(error) {
                          console.warn(`wled ${light.id} nicht erreichbar! ` + error)
          
                      }
                      if (light.timeout) clearTimeout(light.timeout);
                      light.timeout = setTimeout((id) => {   
                         setState(`${id}.on`, false)
                      }, 60000*1, light.id)
                  } else {
                      if (getState(light.id + lightSubTyp[cTyp][0]).val) setStateDelayed(light.id + lightSubTyp[cTyp][0], false, 100)
                  }
              }
              //log(lightObj[i].id+lightSubTyp[cTyp][0] + ' state: ' + lOn)
          }
          function getTopic(id) {
              const r = getTopic2(id);  
              return r.replace('group_3', 'Deckenstrahler').replace('group_4', 'Esstisch')
          }
          
          function getTopic2(id) {
              let a = id.split('.')
              return 'zigbee2mqtt/' + a[a.length - 1] + '/set'
          }
          
          async function stopScene() {
              currentScene = -1;
              for (var i = 0; i < lightObj.length; i++) {
                  await sleep(50)
                  await switchLight(lightScene[0][i], lightObj[i].name, false)
                  //var cTyp = lightObj[i].mode;
                  //if (getState(lightObj[i].id + lightSubTyp[cTyp][0]).val) setState(lightObj[i].id + lightSubTyp[cTyp][0], false);
              }
              setState('0_userdata.0.currentSceneWZ', currentScene, true)
              setState('0_userdata.0.szene_wohnzimmer', 'o', true);
          }
          
          function setBriOfLightsTo(value) {
              for (var i = 0; i < lightScene[currentScene].length; i++) {
                  var cArray = lightScene[currentScene][i];
                  if (cArray[0]) {
                      var cTyp = lightObj[i].mode;
                      if (cTyp == 0) {
                          setState(lightObj[i].id + lightSubTyp[cTyp][1], value);
                      } else {
          
                      }
                  }
              }
          }
          
          on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.longpush', change: 'ne' }, function (obj) {
              if (obj.state.val) {
                  setState('0_userdata.0.currentSceneWZ', -1);
              }
          })
          
          on({ id: mySwitch + 'on_press', change: 'ne', val: true }, function (obj) {
              if (!mySwitchTimeout) {
                  mySwitchTimeout = setTimeout(function () {
                      autoScene(0);
                      mySwitchTimeout = null;
                  }, 300);
              }
          });
          on({ id: mySwitch + 'off_press', change: 'ne', val: true }, function (obj) {
              setState('0_userdata.0.currentSceneWZ', -1)
          });
          on({ id: mySwitch + 'off_hold', change: 'ne', val: true }, function (obj) {
              if (currentScene != -1)  setBriOfLightsTo(1);
          });
          on({ id: mySwitch + 'on_hold', change: 'ne', val: true }, function (obj) {
              if (!mySwitchTimeout) {
                  mySwitchTimeout = setTimeout(function () {
                      autoScene(7);
                      mySwitchTimeout = null;
                  }, 300);
              }
          });
          on({ id: mySwitch2 + 'on_press', change: 'ne', val: true }, function (obj) {
              atv(true)
          });
          on({ id: mySwitch2 + 'off_press', change: 'ne', val: true }, function (obj) {
              atv(false)
          });
          on({ id: mySwitch2 + 'down_press', change: 'ne', val: true }, function (obj) {
              if (!getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", true);
          });
          on({ id: mySwitch2 + 'up_press', change: 'ne', val: true }, function (obj) {
              if (getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", false);
          });
          
          on({ id: '0_userdata.0.Dummys.AppleTV_Licht_einschalten', change: "any", ack: false }, function (obj) {
              if (obj.state.val == true) {
                  atv(true)
              }
              else {
                  atv(false)
              }
              if (obj.id) setState(obj.id, obj.state.val, true);
          
          })
          let hyperionStartupCheck;
          let appleTvPlaying = getState('homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected').val;
          let hyperionWledIdOn = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
          let subscriptWled: any = null;
          on({ id: 'sonoff.0.Gosund Steckdose 8.POWER', change: "ne" }, function (obj) {
              if (subscriptWled) clearTimeout(subscriptWled);
              if (!obj.state.val) {
                  hyperionWledIdOn = obj.state.val;
                  setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.suspend', true);
                  SetLightsForAppleTV();   
              } else {
                  subscriptWled = setTimeout(() => {
                          hyperionWledIdOn = obj.state.val;
                          SetLightsForAppleTV();     
                  },500)       
              } 
          })
          let appleTvOffTimeout = null;
          on({id:'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.television-8.active', change:'ne'}, (obj) => {
              if (!hyperionWledIdOn) {
                  appleTvOffTimeout = null;
                  return;
              }
              if (obj.state.val != 0) {
                  if (appleTvOffTimeout) {
                      clearTimeout(appleTvOffTimeout)
                      appleTvOffTimeout = null;
                  }
                  return;
              }
              if (appleTvOffTimeout) return;    
              appleTvOffTimeout = setTimeout(()=>{ 
                  setState('sonoff.0.Gosund Steckdose 8.POWER', false); 
                  appleTvOffTimeout = null;
                  }, 120000)
          })
          
          on({id: 'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected', change: 'ne'}, function(obj) {
              appleTvPlaying = obj.state.val;
              SetLightsForAppleTV(obj.state.val)
          })
          function SetLightsForAppleTV(isPlaying: boolean | null = null) {
              if (isPlaying === null) isPlaying = appleTvPlaying;
          
              if (isPlaying && hyperionWledIdOn) {
                  setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.resume', true);
                  if (!getState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE').val) setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE', true);
                  hyperion_on = true;
                  setLights();
              } else {
                  setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.idle', true);
                  hyperion_on = false;
                  setLights();
              }
          }
          
          async function atv(on) {
              if (on) {
                  if (!getState('sonoff.0.Gosund Steckdose 3.POWER').val) {
                      setState('sonoff.0.Gosund Steckdose 3.POWER', true)
                      await sleep(5000)
                  }
                  if (!getState('sonoff.0.Gosund Steckdose 8.POWER').val) {
                      setState('sonoff.0.Gosund Steckdose 8.POWER', true);
                  }
                  setState('0_userdata.0.Dummys.AppleTV_einschalten', true, false)
          
              } else {
                  if (getState('sonoff.0.Gosund Steckdose 8.POWER').val) setState('sonoff.0.Gosund Steckdose 8.POWER', false);
                  setStateDelayed('0_userdata.0.currentSceneWZ', currentScene, 800)
                  setState('0_userdata.0.Dummys.AppleTV_ausschalten', true)
              }
          }
          
          
          on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Input', change:'ne', val:true }, () => {
              DeckenpanelShouldOn = !DeckenpanelShouldOn;
              setLights(true);
          })
          
          let bigLampShouldOn = getState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Switch').val
          let DeckenpanelShouldOn = getLightObjectState('Deckenpanel')
          if (DeckenpanelShouldOn) {
              setLightObjectState('Deckenpanel', false)
              DeckenpanelShouldOn = false;
          }
          
          let presence
          const radarZone = {
              lux: {
                  front:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-light-2672.light-level-current',
                  behindComputer:'sonoff.0.lux1_tasmota_638B51.BH1750_Illuminance',
              },
              presence1: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2688.occupancy-detected',
                  count: 0
              },
              presence2: {
                  id: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2688.occupancy-detected',
                  count: 0
              },
              durch: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2700.occupancy-detected',
                  id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2696.occupancy-detected',
                  count:0,
                  count2: 0,
                  state: false
              },
              couch: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2704.occupancy-detected',
                  id2:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2704.occupancy-detected',
                  count:0,
                  count2:0,
                  state: false
              },
              computer: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2692.occupancy-detected',
                  id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2692.occupancy-detected',
                  count: 0,
                  count2: 0,
                  state: false
              },
              ess: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2696.occupancy-detected',
                  id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2700.occupancy-detected',
                  count: 0,
                  count2: 0,
                  state: false
              },
              durch_ess: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2712.occupancy-detected',
                  count: 0,
                  state: false
              },
              durch_computer: {
                  id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2708.occupancy-detected',
                  count: 0,
                  state: false
              }
          }
          
          front = getState(radarZone.lux.front).val < luxminFront;
          behindComputer = getState(radarZone.lux.behindComputer).val < luxminBehind;
          behind = getState(radarZone.lux.front).val < luxminBehind;
          let oldPresense: boolean | undefined = undefined
          function checkPresence() {
              presence = !!radarZone.presence1.count || !!radarZone.presence2.count
              if (currentScene !== 0 && currentScene !== -1) {
                  oldPresense = undefined;
                  return;
              }
              if (oldPresense !== presence) {
                  if (presence) {
                      currentScene = 0;        
                      //schreibtischLampe(true);
                      //esstischLampe(true);
                      //durchgang(true);
                      setLights(undefined, true);
                  }
              }
              oldPresense = presence;
              const dimmode =  getState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode').val;
              if (presence ) {     
                      if (!dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', true)
                      setState('0_userdata.0.currentSceneWZ', 0, true) ;                     
                  } else {
                      if (dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', false)
                      if (currentScene == 0) {
                          setState('0_userdata.0.currentSceneWZ', -1)
                      }
                  }
          }
          radarZone.presence1.count = getState(radarZone.presence1.id).val;
          radarZone.presence2.count = getState(radarZone.presence2.id).val;
          
          on({id: radarZone.presence1.id, change: 'ne'}, function(obj){
              //log('0 Anwesenheit ' + obj.state.val)
              radarZone.presence1.count = obj.state.val 
              checkPresence();
          });
          on({id: radarZone.presence2.id, change: 'ne'}, function(obj){
              //log('0 Anwesenheit ' + obj.state.val)
              radarZone.presence2.count = obj.state.val 
              checkPresence();
          });
          on({id: radarZone.lux.front, change: 'ne'}, function(obj){
              front = obj.state.val < luxminFront;
              behind = obj.state.val < luxminBehind;
             
             
          });
          on({id: radarZone.lux.behindComputer, change: 'ne'}, function(obj){
              behindComputer = obj.state.val < luxminComputer;
          });
          
          
          on({id: radarZone.computer.id, change: 'ne'}, function(obj){
              //log('1 Schreibtisch ' + obj.state.val)
              radarZone.computer.count = obj.state.val
              if (currentScene != 0) return;
              setLights()
              //schreibtischLampe()
              
          });
          on({id: radarZone.computer.id2, change: 'ne'}, function(obj){
              //log('1 Schreibtisch ' + obj.state.val)
              radarZone.computer.count2 = obj.state.val
              if (currentScene != 0) return;
              setLights()
              //schreibtischLampe()
              
          });
          on({id: radarZone.ess.id, change: 'ne'}, function(obj){
              //log('2 Essbereich' + obj.state.val)
              radarZone.ess.count = obj.state.val
              if (currentScene != 0) return;
              setLights()
              //esstischLampe()
              //durchgang()
          });
          on({id: radarZone.ess.id2, change: 'ne'}, function(obj){
              //log('2 Essbereich' + obj.state.val)
              radarZone.ess.count2 = obj.state.val
              if (currentScene != 0) return;
              setLights()
              //esstischLampe()
              //durchgang()
          });
          on({id: radarZone.durch.id, change: 'ne'}, function(obj){
              //log('3 Durchgangsbereich' + obj.state.val)
              radarZone.durch.count = obj.state.val
              if (currentScene != 0) return;    
              setLights()
              //schreibtischLampe()
              //esstischLampe()
              //couchLampe()
              //durchgang()
          });
          on({id: radarZone.durch.id2, change: 'ne'}, function(obj){
              //log('3 Durchgangsbereich' + obj.state.val)
              radarZone.durch.count2 = obj.state.val
              if (currentScene != 0) return;    
              setLights()
              //schreibtischLampe()
              //esstischLampe()
              //couchLampe()
              //durchgang()
          });
          on({id:radarZone.couch.id, change: 'ne'}, function(obj){
              //log('4 Couch ' + obj.state.val)
              radarZone.couch.count = obj.state.val
              if (currentScene != 0) return;
              setLights()
              //couchLampe()
          });
          on({id: radarZone.durch_computer.id, change: 'ne'}, function(obj){
              //log('3 Durchgangsbereich' + obj.state.val)
              radarZone.durch_computer.count = obj.state.val
              if (currentScene != 0) return;   
               setLights() 
              //schreibtischLampe()
              //durchgang()
          });
          on({id: radarZone.durch_ess.id, change: 'ne'}, function(obj){
              //log('3 Durchgangsbereich' + obj.state.val)
              radarZone.durch_ess.count = obj.state.val
              if (currentScene != 0) return;    
              setLights()
              //esstischLampe()
              //durchgang()
          });
          
          
          on({id:radarZone.couch.id2, change: 'ne'}, function(obj){
              //log('4 Couch ' + obj.state.val)
              radarZone.couch.count2 = obj.state.val
              if (currentScene != 0) return;
              setLights()
              //couchLampe()
          });
          
          resetAutoMode()
          
          function resetAutoMode() {
              if (currentScene != 0) return;
              
              const obj: {state:{val:any}} = {state: {val:0}}
             
              obj.state.val = getState(radarZone.computer.id).val
              radarZone.computer.count = obj.state.val
              
              obj.state.val = getState(radarZone.computer.id2).val
              radarZone.computer.count2 = obj.state.val
          
              obj.state.val = getState(radarZone.ess.id).val
              radarZone.ess.count = obj.state.val
          
              obj.state.val = getState(radarZone.ess.id2).val
              radarZone.ess.count2 = obj.state.val
          
              obj.state.val = getState(radarZone.durch.id).val
              radarZone.durch.count = obj.state.val
          
              obj.state.val = getState(radarZone.durch.id2).val
              radarZone.durch.count2 = obj.state.val
          
              obj.state.val = getState(radarZone.couch.id).val
              radarZone.couch.count = obj.state.val
          
              obj.state.val = getState(radarZone.durch_computer.id).val
              radarZone.durch_computer.count = obj.state.val
          
              obj.state.val = getState(radarZone.durch_ess.id).val
              radarZone.durch_ess.count = obj.state.val
           
              obj.state.val = getState(radarZone.couch.id2).val
              radarZone.couch.count2 = obj.state.val
          
              obj.state.val = getState(radarZone.lux.front).val
              front = obj.state.val < luxminFront;
              behind = obj.state.val < luxminBehind;
              obj.state.val = getState(radarZone.lux.behindComputer).val
              behindComputer = obj.state.val < luxminComputer;
          
              setLights();
          }
          
          const lightZoneSettings:Record<lightNameType, {on: boolean, dim: number, timeout: any, hyperion?:boolean}>  = {
              Couch: {
                  on: false,
                  hyperion: true,
                  dim:0,
                  timeout: null,
              },
              Schreibtisch: {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              Esstisch: {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              Deckenstrahler: {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              "Computer-Wandlampe": {
                  on: false,
                  dim:0,
                  timeout: null,
              },
              "Deckenpanel": {
                  on: false,
                  hyperion: true,
                  dim:0,
                  timeout: null,
              },
              "Ambiente 1": {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              "Ambiente 2": {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              Fensterbank: {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              Stehlampe: {
                  on: false,
                  hyperion: true,
                  dim:0,
                  timeout: null,
              },
              "Vitrine": {
                  on: false,
                  
                  dim:0,
                  timeout: null,
              },
              
          }
          
          
          
          /*
          * getLightObject
          * @param name: lightNameType  
          * @returns lightObject
          */
          function getLightObject(name: lightNameType): lightObjectsType {
              const result = lightObj.find(a => a.name === name);
              if (!result) {
                  throw new Error(`lightObject ${name} not found`)
              }
              return result;
          }   
          
          function getLightObjectState(name: lightNameType): boolean {
              return getState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0]).val
          }
          
          function getLightObjectIndex(name: lightNameType) {
              return lightObj.findIndex(a => a.name === name)
          }
          
          function setLightObjectState(name: lightNameType, on: boolean): void {
              setState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0], on)
          }
          
          let timeoutSetLights: any = null;
          function setLights(force: boolean = false, go: boolean = false) {
              try {
                  //debounce
                  if (timeoutSetLights) {
                      clearTimeout(timeoutSetLights)
                      timeoutSetLights = null;
                  }
                  if (!go) {
                      timeoutSetLights = setTimeout(() => {
                          setLights(force, true)
                      }, 100)
                      return;
                  }
          
                  // reset variables
                  for (const key in lightZoneSettings) {
                      lightZoneSettings[key].on = false;
                      lightZoneSettings[key].dim = 0;
                  }
          
                  /*
                  * 1. Couch
                  * 2. Schreibtisch
                  * 3. Esstisch
                  * 4. Deckenstrahler
                  * 5. Computer-Wandlampe
                  * 6. Deckenpanel
                  * 7. Ambiente 1
                  * 8. Ambiente 2
                  * 9. Fensterbank
                  * 10. Stehlampe
                  * 11. Vitrine
                  * 
                  *  lux is the indoor light sensor value
                  *  toDark is true if the outdoor light sensor value is below the minimum lux value
                  */
                  const toDark = shutterPos > cShutterPosForLight || behind || !isAstroDay();
                  const toDarkComputer = shutterPos > cShutterPosForLight || behindComputer || !isAstroDay();
                  //Couch
                  let on = radarZone.couch.count > 0 || radarZone.couch.count2 > 0;
                  let dim = radarZone.couch.count > 0 || radarZone.couch.count2 > 0 ? 100 : 5;
                  on = on && front;
                  lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || on;
                  lightZoneSettings.Couch.dim = Math.max(lightZoneSettings.Couch.dim ,dim);
                  lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || on;
                  lightZoneSettings.Stehlampe.dim = Math.max(lightZoneSettings.Stehlampe.dim, dim);
                  lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
                  lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
                  
                  //Computer
                  on =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0 ;
                  on = on && toDarkComputer || schreibtischbereichSchalter
                  dim =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0  || schreibtischbereichSchalter? 100 : 15;
                  
                  let dim2 = schreibtischbereichSchalter ? 100 : on ? 50 : 10;
                  lightZoneSettings['Computer-Wandlampe'].on = lightZoneSettings['Computer-Wandlampe'].on || on
                  lightZoneSettings['Computer-Wandlampe'].dim = Math.max(lightZoneSettings['Computer-Wandlampe'].dim, dim2) 
                  lightZoneSettings['Ambiente 1'].on = lightZoneSettings['Ambiente 1'].on || on
                  lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, dim)
                  lightZoneSettings['Ambiente 2'].on = lightZoneSettings['Ambiente 2'].on || on
                  lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, dim)
                  lightZoneSettings.Schreibtisch.on = lightZoneSettings.Schreibtisch.on || on
                  lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, dim)
                  
                  //Esstisch
                  on =  lightZoneSettings.Esstisch.on || radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0;
                  on = on && toDark || essbereichSchalter
                  dim = Math.max(lightZoneSettings.Esstisch.dim, radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0 || essbereichSchalter ? 100 : 15);
                  lightZoneSettings.Esstisch.on = on;
                  lightZoneSettings.Esstisch.dim = dim;
          
                  // Durchgang
                  on = radarZone.durch.count +radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn);
                  on = on && toDark
                  dim = Math.max(radarZone.durch.count+radarZone.durch.count2 > 0 ? 85 : 0);
                  dim = Math.max(dim, radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn) ? 70 : 0);
                  lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || (on && front);
                  lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || (on && front);
                  lightZoneSettings.Deckenstrahler.on = lightZoneSettings.Deckenstrahler.on || on;
                  lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, dim);
                  lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
                  lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
                  lightZoneSettings.Fensterbank.on = lightZoneSettings.Fensterbank.on || on;
                  lightZoneSettings.Fensterbank.dim = Math.max(lightZoneSettings.Fensterbank.dim, dim);
                  lightZoneSettings['Ambiente 1'].on = on  || lightZoneSettings['Ambiente 1'].on;
                  lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
                  lightZoneSettings['Ambiente 2'].on = on  || lightZoneSettings['Ambiente 2'].on;
                  lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
                  lightZoneSettings.Schreibtisch.on = on  || lightZoneSettings.Schreibtisch.on;
                  lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
                  lightZoneSettings.Esstisch.on =  on  || lightZoneSettings.Esstisch.on;
                  lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
                  
                  // if Durchgang is true dont deactivate lights in Schreibtisch and Esstisch
                  on = radarZone.durch.count+radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0
                  on = on && toDark
                  lightZoneSettings.Couch.on = (getLightObjectState("Couch") && on && front) || lightZoneSettings.Couch.on
                  lightZoneSettings.Stehlampe.on = (getLightObjectState("Stehlampe") && on && front) || lightZoneSettings.Stehlampe.on
                  lightZoneSettings["Computer-Wandlampe"].on = (getLightObjectState("Computer-Wandlampe") && on) || lightZoneSettings["Computer-Wandlampe"].on;
                  lightZoneSettings["Computer-Wandlampe"].dim = Math.max(lightZoneSettings["Computer-Wandlampe"].dim, 10);
                  lightZoneSettings['Ambiente 1'].on = (getLightObjectState('Ambiente 1') && on)  || lightZoneSettings['Ambiente 1'].on;
                  lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
                  lightZoneSettings['Ambiente 2'].on = (getLightObjectState('Ambiente 2') && on)  || lightZoneSettings['Ambiente 2'].on;
                  lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
                  lightZoneSettings.Schreibtisch.on = (getLightObjectState('Schreibtisch') && on)  || lightZoneSettings.Schreibtisch.on;
                  lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
                  lightZoneSettings.Esstisch.on = (getLightObjectState('Esstisch') && on)  || lightZoneSettings.Esstisch.on;
                  lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
                  
              
                  /*
                  * Dont activate the light if day is detected
                  */
                  if (isAstroDay()) {
                      lightZoneSettings.Fensterbank.on = getLightObjectState('Fensterbank') || schreibtischbereichSchalter && lightZoneSettings.Fensterbank.on;
                      lightZoneSettings.Schreibtisch.on = getLightObjectState('Schreibtisch') || schreibtischbereichSchalter && lightZoneSettings.Schreibtisch.on;
                  }
                  // Deactive the big light if the value is false
                  if (!bigLampShouldOn) {
                      lightZoneSettings.Deckenpanel.on = false;
                      lightZoneSettings.Deckenpanel.dim = 0;
                      //lightZoneSettings['Computer-Wandlampe'].on = false;
                      lightZoneSettings['Computer-Wandlampe'].dim = schreibtischbereichSchalter ? 100 : Math.max(lightZoneSettings['Computer-Wandlampe'].dim, 10);
                  } else {
                      lightZoneSettings.Deckenpanel.on = true;
                      lightZoneSettings.Deckenpanel.dim = 0;
                      lightZoneSettings['Computer-Wandlampe'].on = true;
                      lightZoneSettings['Computer-Wandlampe'].dim = 95;
                  }
                  // if hyperion is on deactivate the other lights
                  if (hyperion_on) {
                      lightZoneSettings.Couch.on = false;
                      lightZoneSettings.Couch.dim = 0;
                      lightZoneSettings.Stehlampe.on = false;
                      lightZoneSettings.Stehlampe.dim = 0;
                      lightZoneSettings.Deckenpanel.on = false;
                      lightZoneSettings.Deckenpanel.dim = 0;
                      lightZoneSettings.Deckenstrahler.dim = Math.min(lightZoneSettings.Deckenstrahler.dim, 25);
                      lightZoneSettings.Fensterbank.dim = Math.min(lightZoneSettings.Fensterbank.dim, 5);
                  }
                  // if button is pressed activate the deckenpanel
                  if (DeckenpanelShouldOn) {
                      lightZoneSettings.Deckenpanel.on = true;
                      lightZoneSettings.Deckenpanel.dim = 100;
                  }
                  // if any light is on activte the deckenspots
                  on = false;
                  for (const key in lightZoneSettings) {
                      on = on || lightZoneSettings[key].on;
                  }
                  lightZoneSettings.Deckenstrahler.on = toDark && (on || lightZoneSettings.Deckenstrahler.on);
                  lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, 5);
                  
                  // write the settings to the lights
                  for (const key in lightZoneSettings) {
                      if (lightZoneSettings[key].timeout) clearTimeout(lightZoneSettings[key].timeout);
                      if (lightZoneSettings[key].on) {
                          switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim);
                      } else {
                          if (force || (hyperion_on && lightZoneSettings[key].hyperion)) {
                              switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                          } else {
                              lightZoneSettings[key].timeout = setTimeout((key) => {
                                  switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                              }, autoModeOffTimeout, key)
                          }
                      }
                      
                  }
              } catch(error) {
                  log(error as string)
              }
          }
          
          function dimValue(from: number, to: number): number {
                  return _dimValue({from, to});
          }
          
          type dimValueOptionsType = {
              begin?: string;
              end?: string;
              reset?: string;
              from?: number;
              to?: number;
              sunset?: boolean | number
          }
          
          function _dimValue(options: dimValueOptionsType = {}): number {
              options = {...dimValueOptions, ...options}
              if (!options.begin || !options.end || !options.reset || options.from === undefined || options.to === undefined ) {
                  log('missing value')
                  return options.from || 0;
              }
              const startArr = options.begin.split(':');
              const endArr = options.end.split(':');
              const resetArr = options.reset.split(':');
              if (startArr.length <= 1 || endArr.length <= 1 || resetArr.length <= 1) {
                  log('dimValue: missing string in start, reset or end (xx:xx)')
                  return options.to
              }
              const currentTime = new Date().getTime();
              let startTime = new Date().setHours(parseInt(startArr[0]), parseInt(startArr[1]), startArr[2] ? parseInt(startArr[2]) : 0 );
              let endTime = new Date().setHours(parseInt(endArr[0]), parseInt(endArr[1]), endArr[2] ? parseInt(endArr[2]) : 0 );
              let resetTime = new Date().setHours(parseInt(resetArr[0]), parseInt(resetArr[1]), resetArr[2] ? parseInt(resetArr[2]) : 0 );
              
              if (endTime < startTime) {
                  if (startTime > currentTime && endTime > currentTime) {
                      // end is this day
                      startTime -=24 * 60 * 60 * 1000;
                  } 
                  if (startTime <= currentTime && endTime <= currentTime) {
                      // end is next day
                      endTime += 24 * 60 * 60 * 1000
          
                  }
              }
              let from = options.from;
              const to = options.to;
              const sunset = options.sunset
              from = sunset && typeof sunset === 'number' ? calculateDimSunset(from, sunset) : from;
              if (currentTime <= startTime || currentTime >= endTime) {
                  //  20:00 > 6:00 && 20:00 < 21:00 (true) || 6:00 > 2:00 && 1:00 < 2:00 (true)
                  if (currentTime >= resetTime && currentTime < startTime || resetTime > startTime && currentTime < startTime ) {
                      return from;
                  }
                  return to;
              }
              const diff = to - from;
              const result = Math.round(diff * (currentTime-startTime) / (endTime-startTime)) + from;
              return result; 
          
          }
          
          function calculateDimSunset(from: number, to: number | number): number {
              const sunsetStartTime = getAstroDate('sunsetStart').getTime();
              const sunsetEndTime = getAstroDate('dusk').getTime();
              const currentTime = new Date().getTime();
              if (currentTime > sunsetEndTime) return to;
              else if (currentTime < sunsetStartTime) return from;
              const diff = to - from;
              const result = Math.round(diff * (currentTime-sunsetStartTime) / (sunsetEndTime-sunsetStartTime)) + from;
              return result;
          }
          

          Man kann hier auch richtig lange sachen posten, außer es ist ein blockly dann es am besten als JS rauskopieren.

          1 Reply Last reply Reply Quote 0
          • H
            hub01 @peterfido last edited by

            @peterfido
            Möchte eigentlich nicht, dass mein ganzes Script analysiert wird.
            Das wird immer eine endlose Diskussion bei mir.
            Hatte ich z.B. beim Thema „zyklische Routinen“

            Hier mal der Teil, in dem die Meldungen erzeugt werden:
            Aber wie gesagt, im Logfiles taucht ja alles richtig auf.

            // ======================================
            //   Wallbox-Ansteuerung
            //   ( TEST 2, noch nicht fertig )
            //
            //   zukünftige Funktionen:
            //    - erst Abfahren, dann Ausschalten
            //    - beim Laden Auto abgesteckt?
            // ======================================
            const zykWB = 2*1000;    // Wallbox-Ansteuerung (> 1Sek)
            setInterval(async function() {
            
                // Status von WB holen
                // -------------------
                bZusRM    = getState(preWB +".carConnected").val=="Charging";   // Auto lädt
                var bAcsRM= getState(preWB +".AccessState").val=="Open";        // Zugriff frei
                var bPh1  = getState(preWB +".amps1").val>0;                    // 1. Phase an
                var bPh2  = getState(preWB +".amps2").val>0;                    // 2. Phase an
                b3PhRM    = bPh1 && bPh2;                                       // 3-phasiges Laden
                iLStromRM = getState(preWB +".amp").val;                        // Ladestrom
            
                //console.info("RM Zus Strom Phasen: " +bZusRM +"  " +iLStromRM +"  " +b3PhRM);
            
                // Wallbox ansteuern
                // -----------------
            
                if(iLZus==cZusAnlauf) {                             // ====  Anlauf?  ====
                    if(!bAcsRM) {                                   // Authent. Ein?
                        setState(preWB +".set_state", "acs;0");     //   j: Authent. Ausschalten
            
                        if(iPhasen==1)                              // Phasen-Vorwahl
                        setState(preWB +".set_state", "psm;1");     // - 1phasig vorwählen
                        else 
                        setState(preWB +".set_state", "psm;2");     // - 3phasig vorwählen
            
                        console.info("Anlauf: Authent. Aus, Phasenvorwahl");
                    }
            
                    else if(!bZusRM) {                              // Wallbox Aus?
                        setState(preWB +".set_state", "frc;0");     //   j: Wallbox Einschalten
                        console.info("WB einschalten");
                    }
                }
            
                if(iLZus==cZusAus) {                                // ====  Ausschalten?  ====
                    if(bZusRM) {                                    //   Wallbox Ein?
                        setState(preWB +".set_state", "frc;1");     //   j: Wallbox Ausschalten
                        console.info("WB ausschalten");
                    }
                    else if(bAcsRM) {                               // Authent. Aus?
                        setState(preWB +".set_state", "acs;1");     //   j: Authent. Ein
                        console.info("Authent. Ein");
                    }
                }
            
                if((iLZus==cZusPause) && bZusRM ) {                 // ====  Pause, WB Ein?  ====
                    setState(preWB +".set_state", "frc;1");         //   j: Wallbox Ausschalten
                    console.info("Pause einschalten");
                }
                
                if((iLZus!=cZusAus) && (iLStrom!=iLStromRM)) {      // ====  Ladestrom ändern?  ====
                    setState(preWB +".set_power", iLStrom);         //   j: Ladestrom zur WB
                    console.info("Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
                }
            
                if((iPhasen==1) && b3PhRM) {                        // ====  3->1 Phasen?  ====
                    setState(preWB +".set_state", "psm;1");         //   auf 1phasig umschalten
                    console.info("auf 1-phasig umschalten");
                    console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
                }
            
                if((iPhasen==3) && !b3PhRM) {                       // ====  1->3 Phasen?  ====
                    setState(preWB +".set_state", "psm;2");         //   auf 3phasig umschalten
                    console.info("auf 3-phasig umschalten");
                    console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
                }
            
            }, zykWB);
            
            Homoran OliverIO 2 Replies Last reply Reply Quote 0
            • Homoran
              Homoran Global Moderator Administrators @hub01 last edited by Homoran

              @hub01 sagte in zig gleiche Einträge in JS-Protokollanzeige:

              console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);

              wie oft kommt das denn im Skript vor?

              H 1 Reply Last reply Reply Quote 0
              • H
                hub01 @Homoran last edited by

                @homoran
                f628bcd4-8513-4160-9e3c-a828b2851cfe-grafik.png

                Homoran 1 Reply Last reply Reply Quote 0
                • Homoran
                  Homoran Global Moderator Administrators @hub01 last edited by Homoran

                  @hub01 das stimmt nicht!
                  alleine in den Ausschnitt sind 3
                  Screenshot_20250216-185233_Firefox.jpg

                  und wie oft werden die aufgerufen?

                  H 1 Reply Last reply Reply Quote 0
                  • OliverIO
                    OliverIO @hub01 last edited by

                    @hub01

                    nimm nicht setIntervall, sonder setTimeout und am Ende des Skripts wieder ein erneutes setTimeout auslösen für den nächsten Zyklus.
                    Das sorgt dafür, das beim beenden des Skripts der Code maximal nur noch 1 mal ausgeführt wird.

                    mit setInterval registrierst du bei jedem Skriptstart das erneut, ohne das der vorherige Interval vergessen wird. der müsste eigentlich mit clearTimeout gelöscht werden. Das Interval handle wird beimn Aufruf von setInterval zurückgegeben.
                    Ohne das, kannst diese vergessenen Intervalle nur stoppen indem du den javascript adapter neu startest.

                    Wahrscheinlich hast du das Skript mehrfach aufgerufen und da laufen mehrere Abläufe parallel.

                    https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                    https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                    https://developer.mozilla.org/en-US/docs/Web/API/Window/setInterval

                    T 1 Reply Last reply Reply Quote 1
                    • T
                      ticaki Developer @OliverIO last edited by

                      @oliverio

                      AFAIK kümmert sich die Javascript Instanz um das beenden von setInterval() und schedule().

                      OliverIO 1 Reply Last reply Reply Quote 0
                      • H
                        hub01 @Homoran last edited by

                        @homoran sagte in zig gleiche Einträge in JS-Protokollanzeige:

                        @hub01 das stimmt nicht!
                        alleine in den Ausschnitt sind 3
                        Screenshot_20250216-185233_Firefox.jpg

                        und wie oft werden die aufgerufen?

                        530da197-47b9-45a7-b05a-e6a31152b628-grafik.png

                        a85251cb-77b1-4680-9eb1-787e1feb5fb9-grafik.png

                        alle 2 Sekunden

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          ticaki Developer @hub01 last edited by

                          @hub01
                          Gut wegen dem ursprünglichen Problem. Issue aufmachen wenns stört. Kann es aber weder bestätigen noch verneinen, da ich dort keine logs gucke die älter sind. Das wird im Admin oder im Download geguckt. 🙂

                          1 Reply Last reply Reply Quote 0
                          • OliverIO
                            OliverIO @ticaki last edited by

                            @ticaki
                            ja, hab gerade ausprobiert.
                            dann ist das relativ neu.
                            das war früher nicht so.
                            da gab es immer wieder fälle, das sich das aufmultipliziert hat

                            1 Reply Last reply Reply Quote 0
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