Navigation

    Logo
    • Register
    • Login
    • Search
    • Recent
    • Tags
    • Unread
    • Categories
    • Unreplied
    • Popular
    • GitHub
    • Docu
    • Hilfe
    1. Home
    2. Deutsch
    3. Skripten / Logik
    4. JavaScript
    5. zig gleiche Einträge in JS-Protokollanzeige

    NEWS

    • Neuer Blog: Fotos und Eindrücke aus Solingen

    • ioBroker@Smart Living Forum Solingen, 14.06. - Agenda added

    • ioBroker goes Matter ... Matter Adapter in Stable

    zig gleiche Einträge in JS-Protokollanzeige

    This topic has been deleted. Only users with topic management privileges can see it.
    • P
      peterfido @hub01 last edited by

      @hub01 Kann sein, dass ein Ausschnitt reicht. Muss es allerdings nicht. Evtl. gibt es noch mehr im Skript zu optimieren, was bei der Gelegenheit gleich passieren könnte.

      Umlaute vermeide ich. Zumindest im Namen des Skripts ist einer enthalten.

      Ansonsten reichen die Meldungen allein nicht.

      H 1 Reply Last reply Reply Quote 0
      • T
        ticaki Developer @hub01 last edited by ticaki

        @hub01

        ist es länger als das:

        export {};
        const DEBUG = false;
        
        const cMinLux = 1800;
        const luxminFront = 60;
        const luxminBehind = 80;
        const luxminComputer = 20;
        let front = false;
        let behind = false;
        let behindComputer = false;
        
        const miredDiff = 180;
        
        const dimValueOptions: dimValueOptionsType = {
            begin: '21:00',
            end: '23:00',
            reset: '6:00',
            sunset: 340
            // default values here
        }
        
        // für hinteren Bereich
        const cShutterPosForLight = 60;
        
        let hyperion_on = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
        const path = '0_userdata.0.scene'
        const cCurrentLuxState = 'alias.0.zuhause.og.Abstellraum.Lux-Tasmota.lux';
        
        const mySwitch = 'zigbee2mqtt.0.0x001788010635d03f.';
        const mySwitch2 = 'zigbee2mqtt.0.0x0017880104f33a08.';
        var mySwitchTimeout:any = null;
        const axios = require('axios');
        //Objekte;
        const dimmer:{[key: number]: {value: number, timeout: any}} = {};
        let autoModeBright = existsState(`${path}.wohnzimmer.autoModeBright`) ? getState(`${path}.wohnzimmer.autoModeBright`).val : false;
        
        let autoModeOffTimeout = autoModeBright ? 15000 : 3000
        // homematic 6 fach schalter
        // Wandlampe Wohnzimmer
        
        const cShutterPos = 'homepilot20.0.Actuator.2-27601565.Position'
        let shutterPos = getState(cShutterPos).val;
        
        on({id: cShutterPos, change: 'ne'}, (obj) => {
            shutterPos = obj.state.val
        })
        on({ id: 'hm-rpc.1.000B5D89B01C44.1.PRESS_SHORT', change: 'any', val: true }, function (obj) {
           flipState(`${path}.wohnzimmer.autoModeBright`);
        })
        
        on({ id: 'hm-rpc.1.000B5D89B01C44.3.PRESS_SHORT', change: 'any', val: true }, function (obj) {
           flipState('sonoff.0.NOUS 03.POWER')
        })
        
        on({ id: 'hm-rpc.1.000B5D89B01C44.6.PRESS_SHORT', change: 'any', val: true }, function (obj) {
            if (!mySwitchTimeout) {
                mySwitchTimeout = setTimeout(function () {
                    autoScene(0);
                    mySwitchTimeout = null;
                }, 300);
            }
        })
        on({ id: 'hm-rpc.1.000B5D89B01C44.2.PRESS_SHORT', change: 'any', val: true }, function (obj) {
            flipState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay1.Switch')
        })
        on({ id: 'hm-rpc.1.000B5D89B01C44.4.PRESS_SHORT', change: 'any', val: true }, function (obj) {
            flipState('sonoff.0.NOUS 05.POWER')
        })
        on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_LONG_START', change: 'any', val: true }, function (obj) {
            let lights = $('state(functions=beleuchtung)');
            if (lights) {
                lights.each(async (obj) => {
                    await sleep(100)
                    const obj2 = getObject(obj, 'rooms');
                    let rooms = obj2.enumIds
                    if (rooms === undefined) return;
                    rooms.forEach(async (room) => {
                        await sleep(20)
                        // workaround manche Geräte enthalten Räume die ich nicht entfernen kann.
                        var enumObj = getObject(room);
                        if (enumObj.common.members.findIndex((a) => { return obj.includes(a) }) == -1) return;
                        const roomName = enumObj.common.name as iobJS.StringOrTranslated;
                        let r = typeof roomName === 'string' ? roomName : roomName.de;
                        if (r != 'Wohnzimmer') setState(obj, false);
                    });
                });
            }
        })
        on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_SHORT', change: 'any', val: true }, function (obj) {
            setState('0_userdata.0.currentSceneWZ', -1);;
        })
        
        let essbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input').val
        on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input', change: 'ne' }, function (obj) {
           essbereichSchalter = obj.state.val;
           setLights();
        })
        let schreibtischbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input').val
        on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input', change: 'ne' }, function (obj) {
           schreibtischbereichSchalter = obj.state.val;
           setLights();
        })
        
        async function flipState(id) {
            setStateAsync(id, !getState(id).val);
        }
        /* Lightsobjects at home
        device, lightSubTyp (Typ) */
        // 0= hue 1= shelly 2= alexa
        //STARTGLOBAL
        type zoneIntersect = 'couch' | 'schreibtisch' | 'essbereich' | 'durchgang' | 'durchgang_schreibtisch' | 'durchgang_essbereich' | 'durchgang_couch';
        type lightNameType = 'Couch' | 'Stehlampe' | 'Esstisch' | 'Computer-Wandlampe' | 'Vitrine' | 'Ambiente 1' | 'Ambiente 2' | 'Deckenstrahler' 
                                | 'Schreibtisch' | 'Fensterbank' | 'Deckenpanel';
        type lightObjectsType = {
            id: string;
            name: lightNameType;
            day: boolean;
            night: boolean;
            timeout?: any;
        } & lightSubType;
        
        type LightZoneType = {}
        
        //type sceneSettings = Record<lightNameType,{}>
        
        
        type subCommandTyp = {
            stateName: string;
            mqttName?: string;
        }
        
        
        type lightSubType = ( { 
                mode: 0;
                state?:   
                {   
                    on: subCommandTyp;
                    bri: subCommandTyp;
                    color?: subCommandTyp;
                    colortemp?: subCommandTyp;
                }
            } | { 
                mode: 1;
                state?:   
                {
                    on:subCommandTyp;
                }
            } | { 
                mode: 2;
                state?:   
                {  
                    on: subCommandTyp;
                }
            } | { 
                mode: 3;
                state?:   
            {
                    on: subCommandTyp
                }
            } | { 
                mode: 4;
                state?:   
                {
                    on: subCommandTyp;
                    bri: subCommandTyp;
                    ps: subCommandTyp;
                }
            }
        )
        
        const lightSubMode: lightSubType[] =  [{ 
                mode: 0,
                state:   
                {   
                    on:{stateName:".state", mqttName: 'state'},
                    bri:{stateName: ".brightness", mqttName:'brightness'},
                    color:{stateName:".color", mqttName:'color'},
                    colortemp:{stateName:".colortemp", mqttName:'color_temp'},
                }
            } , { 
                mode: 1,
                state:   
                {
                    on:{stateName:".Switch",},
                }
            } , { 
                mode: 2,
                state:   
                {  
                    on:{stateName:".powerState", },
                }
            } , { 
                mode: 3,
                state:   
            {
                on:{stateName:".STATE",},
                }
            } , { 
                mode: 4,
                state:   
                {
                    on:{stateName:".on", mqttName: 'on'},
                    bri:{stateName: ".bri", mqttName:'bri'},
                    ps:{stateName:".ps", mqttName:'ps'},
                }
            }]
        
        
        type lightControlType = Record<lightNameType, lightSubType>
        
        
        
        const lightObj: lightObjectsType[] = [
            { id: 'zigbee2mqtt.0.0x0017880102887f42', name: 'Couch', mode: 0, day: true, night: true }, // 0 Couch 
            { id: 'zigbee2mqtt.0.0x00178801028fc5cd', name: 'Stehlampe', mode: 0, day: true, night: true }, // 1 Standlicht
            // { id: 'zigbee2mqtt.0.0x0017880102922a60', mode: 0,  name: 'Wohnzimmer', day: false, night: true }, // 1 Kugel
            // { id: 'zigbee2mqtt.0.0x0017880109bde7e3', mode: 0,  name: 'Wohnzimmer', day: true, night: true }, // 2 Computer
            { id: 'zigbee2mqtt.0.group_4', name: 'Esstisch', mode: 0, day: true, night: true }, // 2 Esszimmer
            { id: 'zigbee2mqtt.0.0xb43522fffe55d341', name: 'Computer-Wandlampe', mode: 0, day: true, night: true }, // 3 Computer Wandlampe
            { id: 'alexa2.0.Smart-Home-Devices.54a20611-b863-4a2d-80c5-9b7f3caa2339', name: 'Vitrine', mode: 2, day: false, night: true }, // 4 Vitrine
            { id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0', name: 'Deckenpanel', mode: 1, day: true, night: true }, // 10 Deckenlampe Wohnzimmer
            { id: 'zigbee2mqtt.0.0x001788010bea2ef4', name: 'Ambiente 1', mode: 0, day: true, night: true }, // 11 Ambiente 1
            { id: 'zigbee2mqtt.0.0x001788010bea2ec7', name: 'Ambiente 2', mode: 0, day: true, night: true }, // 12 Ambiente 2
            { id: 'zigbee2mqtt.0.group_3', name: 'Deckenstrahler', mode: 0, day: true, night: true }, // 12 Deckenstrahler
            { id: 'wled.0.0cb815b8af3c', name: 'Schreibtisch', mode: 4, day: true, night: true, timeout: null }, // 13 Schreibtisch
            { id: 'wled.0.2cbcbb4f014c', name: 'Fensterbank', mode: 4, day: true, night: true, timeout: null } // 13 Fensterbank
        ];
        
        
        // Subobj [x][1]
        var lightSubTyp = [['.state', '.brightness', '.sat', '.color', '.colortemp']];
        lightSubTyp.push(['.Switch']);
        lightSubTyp.push(['.powerState']);
        lightSubTyp.push(['.STATE']);
        lightSubTyp.push(['.on','.bri', '.ps'])
        
        const arrayLightSubTypToText = [
            ['On', 'Helligkeit', 'Saturation', 'Farbe', 'Farbtemperatur'],
            ['On'],
            ['On'],
            ['On'],
            ['On', 'Helligkeit', 'Voreinstellung',]
        ]
        
        
        var Y = -1;
        let lightScene:([boolean, number, number, string, number?] | [boolean] | [boolean, number,number])[][] = []; //0
        
        //0
        lightScene.push([[false, 180, 140, '#151200', 450]]); //0
        lightScene[++Y].push([false, 250, 140, '#151200', 450]); //1
        //lightScene[Y].push([false,100,140,'#151200', 2200]]); //1
        //lightScene[Y].push([false,200,140,'#151200', 2200]]); //2
        lightScene[Y].push([false, 230, 0, '', 450]); //8
        lightScene[Y].push([false, 20,0,'',450]); //3
        lightScene[Y].push([false]); //4
        lightScene[Y].push([false]); //5
        lightScene[Y].push([false, 230, 140, '#001237', 450]); //6
        lightScene[Y].push([false, 230, 140, '#001237', 450]); //7
        lightScene[Y].push([true, 230, 0, '', 450]); //8
        lightScene[Y].push([false,200, 1]); //Schreibtisch 9
        lightScene[Y].push([true,10,1]); //Fensterbank
        // +1
        
        
        //Globale Variablen
        var currentScene = getState('0_userdata.0.currentSceneWZ').val;
        var dimmerRef = null;
        //setState('0_userdata.0.currentSceneWZ', currentScene);
        // Wir überprüfen Scene und Lights Array ob sie zusammenpassen und werfen hilfreiche Fehlermeldungen raus, wenn nicht
        pruefeBeideArraysAufFehler();
        // Überprüfung der Array erledigt
        function pruefeBeideArraysAufFehler() {
            var myBreak = false;
            var isError = false;
            for (var i = 0; i < lightScene.length; i++) {
                if (lightScene[i].length != lightObj.length) {
                    var myErrorMsg = 'Anzahl der LightScene ' + i + ' Einträge: ' + lightScene[i].length + ' entspricht nicht der Anzahl and LightObjects: ' + lightObj.length;
                    log(myErrorMsg, 'error');
                    var maxLength;
                    isError = true;
                    if (lightScene[i].length > lightObj.length) maxLength = lightScene[i].length;
                    else maxLength = lightObj.length;
                    for (var y = 0; y < maxLength; y++) {
                        myErrorMsg = '';
                        if (y < lightScene[i].length) {
                            myErrorMsg = 'LightScene: ' + i + ' existiert Werte: ' + lightScene[i][y];
                            log(myErrorMsg, 'info');
                        } else {
                            myErrorMsg = 'In LightScene: ' + i + ' existiert Datensatz ' + y + ' nicht!';
                            log(myErrorMsg, 'error');
                            myBreak = true;
                            break;
                        }
                        if (y < lightObj.length) {
                            myErrorMsg = 'LightObjects: ' + y + ' existiert ObjID: ' + lightObj[y][0];
                            log(myErrorMsg, 'info');
                        } else {
                            myErrorMsg = 'LightObjects: ' + y + ' existiert nicht!';
                            log(myErrorMsg, 'error');
                            myBreak = true;
                            break;
                        };
                    }
                    if (myBreak) break;
                }
            }
            if (isError) {
                myErrorMsg = 'Skript abgebrochen und pausiert. ';
                //@ts-ignore
                stopScript();
            }
        }
        // Überprüfung der Array erledigt
        
        init();
        async function init() {
            if (!await existsObjectAsync(path)) {
                await createFolderAsync(path, 'Szenen');
            }
            if (!await existsObjectAsync(`${path}.wohnzimmer`)) {
                await createDeviceAsync(`${path}.wohnzimmer`, 'Szenen');
            }
            if (!await existsObjectAsync(`${path}.wohnzimmer.autoModeBright`)) {
                await createStateAsync(`${path}.wohnzimmer.autoModeBright`, false, false, {name:'Hohe Helligkeit', role: 'state', type: 'boolean', read: true, write: true});
            }
            on({ id: `${path}.wohnzimmer.autoModeBright`, change: 'ne' }, function (obj) {
                autoModeBright = obj.state.val;
                autoModeOffTimeout = autoModeBright ? 15000 : 2000
                resetAutoMode();
                if (obj.id) setState(obj.id, obj.state.val, true);
            })
            
            for (const a in lightScene) {
                if (!await existsObjectAsync(`${path}.wohnzimmer.${a}`)) {
                    await createChannelAsync(`${path}.wohnzimmer.${a}`, 'Szene');
                    await createStateAsync(`${path}.wohnzimmer.${a}.dimmer`, 80, false, {name:'Helligkeitseinstellung', role: 'level.dimmer', type: 'number', unit:'%', min:1, max: 100, step:1, read: true, write: true});
                }
                if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.useDimmer`)) {
                    await createStateAsync(`${path}.wohnzimmer.${a}.useDimmer`, a != '0', false, {name:'Nutze Dimmer', role: 'switch', type: 'boolean', read: true, write: true});
                }
                dimmer[a] = {value: (getState(`${path}.wohnzimmer.${a}.dimmer`)).val/100, timeout: null};
                on({id: `${path}.wohnzimmer.${a}.dimmer`, change:'any', ack: false}, (dp) => {
                    if (!dp || !dp.id) return;
                    const arr = dp.id.split('.');
                    arr.pop()
                    const key = arr.pop();
                    if (key !== undefined) {
                        dimmer[key].value = dp.state.val / 100;
                        if (dimmer[key].value <= 0.01 || dimmer[key].value >= 1) {
                            for (const light of lightObj) {
                                if (light.mode === 0 && dimmer[key].timeout == null && getState(light.id + lightSubTyp[light.mode][0]).val) {
                                    setState(light.id + '.effect', 'blink');
                                    dimmer[key].timeout = setTimeout((light) => {
                                        setState(light.id + '.effect', 'stop_effect');
                                        dimmer[key].timeout = null;
                                    }, 1000, light);
                                }
                            }
                        }
                    }
                    
                    if (dp.oldState.val !== dp.state.val) reSetScene(true);
                    setState(dp.id, dp.state.val, true);
                })
                for (const b in lightScene[a]) {
                    if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}`)) {
                        await createChannelAsync(`${path}.wohnzimmer.${a}.${b}`, lightObj[b].name);
                    } else {
                        await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}`, {common:{ name: lightObj[b].name, } });
                    }
                    for (let cIndex = 0; cIndex < lightScene[a][b].length; cIndex++) {
                        const c = arrayLightSubTypToText[lightObj[b].mode][cIndex]
                        let value: any = undefined;
                        if (await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}.${cIndex}`)) {
                            value = getState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`).val;
                            deleteState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`);
                        }
                        if (!await existsStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`)) {     
                            value = value === undefined ? lightScene[a][b][cIndex] : value
                            await createStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, value, {name: c, role: 'value', type: typeof lightScene[a][b][cIndex], read: true, write: true});
                            setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                        } else {
                            if (typeof getState(`${path}.wohnzimmer.${a}.${b}.${c}`).val == 'object'){
                                value =  lightScene[a][b][cIndex];
                            }
                            if (value !== undefined) setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                            //if (c == 'Farbtemperatur') setState(`${path}.wohnzimmer.${a}.${b}.${c}`, 450, true)
                            const typ = typeof lightScene[a][b][cIndex];
                            switch (typ) {
                                case 'string':
                                case 'number':
                                case 'boolean':
                                    await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, {common:{ name: c, } });
                            }
                            
                        }   
                        await sleep(2) 
                        lightScene[a][b][cIndex] = (getState(`${path}.wohnzimmer.${a}.${b}.${c}`)).val
                    }
                    on({id: new RegExp(`^${path}\\.wohnzimmer\\.${a}\\.${b}\..+`, 'g'), change:'any', ack: false}, (dp) => {
                        if (!dp || !dp.id) return;
                        const arr = dp.id.split('.');
                        const c = arr.pop()
                        if (c === undefined) return;
                        const lampe = parseInt(arr.pop() ?? '');
                        const scene = arr.pop();
                        const option = arrayLightSubTypToText[lightObj[lampe].mode].findIndex((a) => a === c);
                        if (scene === undefined || lampe === undefined || option === undefined) return;
                        lightScene[scene][lampe][option] = dp.state.val;
                        if (dp.oldState.val !== dp.state.val) {
                            if (currentScene != 0) reSetScene(true);
                            else resetAutoMode();
                        }
                        setState(dp.id, dp.state.val, true);
                    })
                }
            }
        }
        
        function getCommandString(a,b) {
            return lightSubTyp[lightObj[a].mode][b]
        }
        
        schedule({ astro: "sunset" }, reSetScene);
        schedule({ astro: "sunrise" }, reSetScene);
        
        function autoScene(x) {
            // setze scene zurück wenn der ON Status der Lampen nicht der Scene entspricht.
            if (currentScene > x - 1 && currentScene < lightScene.length) {
                for (var i = 0; i < lightScene[currentScene].length; i++) {
                    let astro = lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night;
                    if (lightObj[i].state && (lightScene[currentScene][i][0] && astro) != lightObj[i].state![getCommandString(i,0)]) {
                        currentScene = x - 1;
                        break;
                    }
                }
            }
        
            // Scenen counter 
            currentScene++;
            if (currentScene >= 0 || currentScene >= lightScene.length || currentScene < x) {
                currentScene = x;
            }
            setState('0_userdata.0.currentSceneWZ', currentScene);
        }
        
        on({ id: '0_userdata.0.szene_wohnzimmer', change: 'any', ack: false }, function (obj) {
            switch (obj.state.val) {
                case 'c':
                    setState('0_userdata.0.currentSceneWZ', 8);
                    break;
                case 'f':
                    setState('0_userdata.0.currentSceneWZ', 10);
                    break;
                case 'e':
                    setState('0_userdata.0.currentSceneWZ', 9);
                    break;
                case 's':
                    setState('0_userdata.0.currentSceneWZ', 11);
                    break;
                case 'o':
                    setState('0_userdata.0.currentSceneWZ', -1);
                    break;
            }
        })
        
        on({ id: '0_userdata.0.currentSceneWZ', change: 'any', ack: false }, setScene)
        
        function reSetScene(force = false) {
            if (DEBUG) log('current scene: ' + currentScene);
            if (currentScene == -1 || currentScene >= lightScene.length) return;
            for (var i = 0; i < lightScene[currentScene].length; i++) {
        
                if (!force && lightObj[i].state && lightScene[currentScene][i][0] != (lightObj[i].state![getCommandString(i,0)] == (lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night))) {
                    return;
                }
            }
            setScene(undefined)
        }
        
        async function setScene(obj) {
            if (obj !== undefined) {
                currentScene = obj.state.val;
            }
            if (currentScene == lightScene.length) return;
            if (currentScene == -1) { stopScene(); return; };
            if (currentScene === 0) {resetAutoMode(); return;}
            // Aktive Lampen auf Endwert setzen
            for (var i = 0; i < lightScene[currentScene].length; i++) {
                await sleep (25);
                switchLight(lightScene[currentScene][i], lightObj[i].name)
            }
        
            if (DEBUG) log("setScene to: " + currentScene);
            setState('0_userdata.0.currentSceneWZ', currentScene, true);
            switch (currentScene) {
                case 8:
                    setState('0_userdata.0.szene_wohnzimmer', 'c', true)
                    break;
                case 10:
                    setState('0_userdata.0.szene_wohnzimmer', 'f', true);
                    break;
                case 9:
                    setState('0_userdata.0.szene_wohnzimmer', 'e', true);
                    break;
                case 11:
                    setState('0_userdata.0.szene_wohnzimmer', 's', true);
                    break;
                case -1:
                    setState('0_userdata.0.szene_wohnzimmer', 'o', true);
                    break;
                default:
                    setState('0_userdata.0.szene_wohnzimmer', '', true);
            }
        };
        let lastCommandTimeout: any = null
        let lastCommand:any ={}
        async function switchLight(cArray, lightName: string, overwriteOn: boolean|null = null, overwriteDim: number|null = null) {
            const light = lightObj.find(a => a.name == lightName);
            if (!light) return;
            
            var cTyp = light.mode;
            let astro = light.day && isAstroDay() || !isAstroDay() && light.night;
            let lOn = (overwriteOn === null || overwriteOn === true ? astro && (cArray[0] || !!overwriteOn) : false);
            let dimFix = currentScene != -1 ? (getState(`${path}.wohnzimmer.${currentScene}.useDimmer`).val ? dimmer[currentScene].value : 1) : 1;
            let dim = (overwriteDim !== null ? overwriteDim/100 : 1) * dimFix
            let carray4 = cArray[4]
            
            lastCommandTimeout && clearTimeout(lastCommandTimeout);
            lastCommandTimeout = setTimeout(() => {lastCommand = {}}, 30000)
        
            if (lastCommand[lightName] && lastCommand[lightName].cArray === cArray && lastCommand[lightName].overwriteOn === overwriteOn 
                && lastCommand[lightName].overwriteDim === overwriteDim && lastCommand[lightName].dim === dim && lastCommand[lightName].astro === astro ) {
                return;
            } else {
        
                lastCommand[lightName] = {cArray, overwriteOn, overwriteDim, dim, astro}
            }
        
            // Verweizweigung der Lampen nach Funktion;
            const isOn = getState(light.id + lightSubTyp[cTyp][0]).val;
           
            if (lOn === false && (isOn === false || light.timeout)) return;
             //log (overwriteOn + ' ' + astro + ' ' + cArray[0] + ' ' + lOn + ' '+ (astro && (cArray[0] || !!overwriteOn)) + ' ' + isOn)
            if (lOn) {
                if (cTyp == 0) { 
                    let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 1 }
                    if (!cArray[4]) {
                        msg.color = cArray[3];
                    } else {
                        carray4 = dimValue(cArray[4]-miredDiff, cArray[4]);
                        msg.color_temp = carray4
                    }
                    if ((isOn && lOn)) {
                        if (dim < dimFix) msg.transition = 3;
                        else msg.transition = 3;
                    } else {
                        msg.transition = 1
                    }
                    if (isOn !== lOn || getState(light.id + lightSubTyp[cTyp][1]).val !== (Math.round((cArray[1]-1) * dim)+1) 
                        || carray4 && getState(light.id + lightSubTyp[cTyp][4]).val !== carray4 || !carray4 && getState(light.id + lightSubTyp[cTyp][3]).val !== cArray[3]) {
                            sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                        }
                    //log(getTopic(light.id) + ': ' + JSON.stringify(msg))
                    //log(cArray[3])
                
                } else if (cTyp == 4) {    
                    if (light.timeout) clearTimeout(light.timeout);       
                    light.timeout = null;
                    let bri = Math.round((cArray[1]-1) * dim)+1
                    try {
                        if (bri != getState(`${light.id}.bri`).val || lOn != getState(`${light.id}.on`).val || cArray[2] != getState(`${light.id}.ps`).val ) {
                            setState(`${light.id}.action`, JSON.stringify({
                                "bri": bri,
                                "on": lOn,
                                'ps': cArray[2],
                                'transition': 1
                            }))
                        }
                    } catch(error) {
                        console.warn(`wled ${light.id} nicht erreichbar! ` + error)
        
                    }
        
                } else {
                    if (!isOn) setState(light.id + lightSubTyp[cTyp][0], lOn);        
                }
            } else {
                if (cTyp == 0) {
                    let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 2 }
                     msg.transition = 6;
                    
                    if (isOn !== lOn)  sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                } else if (cTyp === 4) {
                    const ip = getState(`${light.id}._info.ip`).val
                    try {
                        if (!getState(`${light.id}.on`).val) {
                            if (light.timeout) clearTimeout(light.timeout);
                            return;
                        }
                        setState(`${light.id}.action`, JSON.stringify({
                            "bri": 1,
                            'ps': 5,           
                            })
                        )
                    } catch(error) {
                        console.warn(`wled ${light.id} nicht erreichbar! ` + error)
        
                    }
                    if (light.timeout) clearTimeout(light.timeout);
                    light.timeout = setTimeout((id) => {   
                       setState(`${id}.on`, false)
                    }, 60000*1, light.id)
                } else {
                    if (getState(light.id + lightSubTyp[cTyp][0]).val) setStateDelayed(light.id + lightSubTyp[cTyp][0], false, 100)
                }
            }
            //log(lightObj[i].id+lightSubTyp[cTyp][0] + ' state: ' + lOn)
        }
        function getTopic(id) {
            const r = getTopic2(id);  
            return r.replace('group_3', 'Deckenstrahler').replace('group_4', 'Esstisch')
        }
        
        function getTopic2(id) {
            let a = id.split('.')
            return 'zigbee2mqtt/' + a[a.length - 1] + '/set'
        }
        
        async function stopScene() {
            currentScene = -1;
            for (var i = 0; i < lightObj.length; i++) {
                await sleep(50)
                await switchLight(lightScene[0][i], lightObj[i].name, false)
                //var cTyp = lightObj[i].mode;
                //if (getState(lightObj[i].id + lightSubTyp[cTyp][0]).val) setState(lightObj[i].id + lightSubTyp[cTyp][0], false);
            }
            setState('0_userdata.0.currentSceneWZ', currentScene, true)
            setState('0_userdata.0.szene_wohnzimmer', 'o', true);
        }
        
        function setBriOfLightsTo(value) {
            for (var i = 0; i < lightScene[currentScene].length; i++) {
                var cArray = lightScene[currentScene][i];
                if (cArray[0]) {
                    var cTyp = lightObj[i].mode;
                    if (cTyp == 0) {
                        setState(lightObj[i].id + lightSubTyp[cTyp][1], value);
                    } else {
        
                    }
                }
            }
        }
        
        on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.longpush', change: 'ne' }, function (obj) {
            if (obj.state.val) {
                setState('0_userdata.0.currentSceneWZ', -1);
            }
        })
        
        on({ id: mySwitch + 'on_press', change: 'ne', val: true }, function (obj) {
            if (!mySwitchTimeout) {
                mySwitchTimeout = setTimeout(function () {
                    autoScene(0);
                    mySwitchTimeout = null;
                }, 300);
            }
        });
        on({ id: mySwitch + 'off_press', change: 'ne', val: true }, function (obj) {
            setState('0_userdata.0.currentSceneWZ', -1)
        });
        on({ id: mySwitch + 'off_hold', change: 'ne', val: true }, function (obj) {
            if (currentScene != -1)  setBriOfLightsTo(1);
        });
        on({ id: mySwitch + 'on_hold', change: 'ne', val: true }, function (obj) {
            if (!mySwitchTimeout) {
                mySwitchTimeout = setTimeout(function () {
                    autoScene(7);
                    mySwitchTimeout = null;
                }, 300);
            }
        });
        on({ id: mySwitch2 + 'on_press', change: 'ne', val: true }, function (obj) {
            atv(true)
        });
        on({ id: mySwitch2 + 'off_press', change: 'ne', val: true }, function (obj) {
            atv(false)
        });
        on({ id: mySwitch2 + 'down_press', change: 'ne', val: true }, function (obj) {
            if (!getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", true);
        });
        on({ id: mySwitch2 + 'up_press', change: 'ne', val: true }, function (obj) {
            if (getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", false);
        });
        
        on({ id: '0_userdata.0.Dummys.AppleTV_Licht_einschalten', change: "any", ack: false }, function (obj) {
            if (obj.state.val == true) {
                atv(true)
            }
            else {
                atv(false)
            }
            if (obj.id) setState(obj.id, obj.state.val, true);
        
        })
        let hyperionStartupCheck;
        let appleTvPlaying = getState('homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected').val;
        let hyperionWledIdOn = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
        let subscriptWled: any = null;
        on({ id: 'sonoff.0.Gosund Steckdose 8.POWER', change: "ne" }, function (obj) {
            if (subscriptWled) clearTimeout(subscriptWled);
            if (!obj.state.val) {
                hyperionWledIdOn = obj.state.val;
                setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.suspend', true);
                SetLightsForAppleTV();   
            } else {
                subscriptWled = setTimeout(() => {
                        hyperionWledIdOn = obj.state.val;
                        SetLightsForAppleTV();     
                },500)       
            } 
        })
        let appleTvOffTimeout = null;
        on({id:'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.television-8.active', change:'ne'}, (obj) => {
            if (!hyperionWledIdOn) {
                appleTvOffTimeout = null;
                return;
            }
            if (obj.state.val != 0) {
                if (appleTvOffTimeout) {
                    clearTimeout(appleTvOffTimeout)
                    appleTvOffTimeout = null;
                }
                return;
            }
            if (appleTvOffTimeout) return;    
            appleTvOffTimeout = setTimeout(()=>{ 
                setState('sonoff.0.Gosund Steckdose 8.POWER', false); 
                appleTvOffTimeout = null;
                }, 120000)
        })
        
        on({id: 'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected', change: 'ne'}, function(obj) {
            appleTvPlaying = obj.state.val;
            SetLightsForAppleTV(obj.state.val)
        })
        function SetLightsForAppleTV(isPlaying: boolean | null = null) {
            if (isPlaying === null) isPlaying = appleTvPlaying;
        
            if (isPlaying && hyperionWledIdOn) {
                setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.resume', true);
                if (!getState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE').val) setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE', true);
                hyperion_on = true;
                setLights();
            } else {
                setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.idle', true);
                hyperion_on = false;
                setLights();
            }
        }
        
        async function atv(on) {
            if (on) {
                if (!getState('sonoff.0.Gosund Steckdose 3.POWER').val) {
                    setState('sonoff.0.Gosund Steckdose 3.POWER', true)
                    await sleep(5000)
                }
                if (!getState('sonoff.0.Gosund Steckdose 8.POWER').val) {
                    setState('sonoff.0.Gosund Steckdose 8.POWER', true);
                }
                setState('0_userdata.0.Dummys.AppleTV_einschalten', true, false)
        
            } else {
                if (getState('sonoff.0.Gosund Steckdose 8.POWER').val) setState('sonoff.0.Gosund Steckdose 8.POWER', false);
                setStateDelayed('0_userdata.0.currentSceneWZ', currentScene, 800)
                setState('0_userdata.0.Dummys.AppleTV_ausschalten', true)
            }
        }
        
        
        on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Input', change:'ne', val:true }, () => {
            DeckenpanelShouldOn = !DeckenpanelShouldOn;
            setLights(true);
        })
        
        let bigLampShouldOn = getState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Switch').val
        let DeckenpanelShouldOn = getLightObjectState('Deckenpanel')
        if (DeckenpanelShouldOn) {
            setLightObjectState('Deckenpanel', false)
            DeckenpanelShouldOn = false;
        }
        
        let presence
        const radarZone = {
            lux: {
                front:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-light-2672.light-level-current',
                behindComputer:'sonoff.0.lux1_tasmota_638B51.BH1750_Illuminance',
            },
            presence1: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2688.occupancy-detected',
                count: 0
            },
            presence2: {
                id: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2688.occupancy-detected',
                count: 0
            },
            durch: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2700.occupancy-detected',
                id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2696.occupancy-detected',
                count:0,
                count2: 0,
                state: false
            },
            couch: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2704.occupancy-detected',
                id2:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2704.occupancy-detected',
                count:0,
                count2:0,
                state: false
            },
            computer: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2692.occupancy-detected',
                id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2692.occupancy-detected',
                count: 0,
                count2: 0,
                state: false
            },
            ess: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2696.occupancy-detected',
                id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2700.occupancy-detected',
                count: 0,
                count2: 0,
                state: false
            },
            durch_ess: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2712.occupancy-detected',
                count: 0,
                state: false
            },
            durch_computer: {
                id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2708.occupancy-detected',
                count: 0,
                state: false
            }
        }
        
        front = getState(radarZone.lux.front).val < luxminFront;
        behindComputer = getState(radarZone.lux.behindComputer).val < luxminBehind;
        behind = getState(radarZone.lux.front).val < luxminBehind;
        let oldPresense: boolean | undefined = undefined
        function checkPresence() {
            presence = !!radarZone.presence1.count || !!radarZone.presence2.count
            if (currentScene !== 0 && currentScene !== -1) {
                oldPresense = undefined;
                return;
            }
            if (oldPresense !== presence) {
                if (presence) {
                    currentScene = 0;        
                    //schreibtischLampe(true);
                    //esstischLampe(true);
                    //durchgang(true);
                    setLights(undefined, true);
                }
            }
            oldPresense = presence;
            const dimmode =  getState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode').val;
            if (presence ) {     
                    if (!dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', true)
                    setState('0_userdata.0.currentSceneWZ', 0, true) ;                     
                } else {
                    if (dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', false)
                    if (currentScene == 0) {
                        setState('0_userdata.0.currentSceneWZ', -1)
                    }
                }
        }
        radarZone.presence1.count = getState(radarZone.presence1.id).val;
        radarZone.presence2.count = getState(radarZone.presence2.id).val;
        
        on({id: radarZone.presence1.id, change: 'ne'}, function(obj){
            //log('0 Anwesenheit ' + obj.state.val)
            radarZone.presence1.count = obj.state.val 
            checkPresence();
        });
        on({id: radarZone.presence2.id, change: 'ne'}, function(obj){
            //log('0 Anwesenheit ' + obj.state.val)
            radarZone.presence2.count = obj.state.val 
            checkPresence();
        });
        on({id: radarZone.lux.front, change: 'ne'}, function(obj){
            front = obj.state.val < luxminFront;
            behind = obj.state.val < luxminBehind;
           
           
        });
        on({id: radarZone.lux.behindComputer, change: 'ne'}, function(obj){
            behindComputer = obj.state.val < luxminComputer;
        });
        
        
        on({id: radarZone.computer.id, change: 'ne'}, function(obj){
            //log('1 Schreibtisch ' + obj.state.val)
            radarZone.computer.count = obj.state.val
            if (currentScene != 0) return;
            setLights()
            //schreibtischLampe()
            
        });
        on({id: radarZone.computer.id2, change: 'ne'}, function(obj){
            //log('1 Schreibtisch ' + obj.state.val)
            radarZone.computer.count2 = obj.state.val
            if (currentScene != 0) return;
            setLights()
            //schreibtischLampe()
            
        });
        on({id: radarZone.ess.id, change: 'ne'}, function(obj){
            //log('2 Essbereich' + obj.state.val)
            radarZone.ess.count = obj.state.val
            if (currentScene != 0) return;
            setLights()
            //esstischLampe()
            //durchgang()
        });
        on({id: radarZone.ess.id2, change: 'ne'}, function(obj){
            //log('2 Essbereich' + obj.state.val)
            radarZone.ess.count2 = obj.state.val
            if (currentScene != 0) return;
            setLights()
            //esstischLampe()
            //durchgang()
        });
        on({id: radarZone.durch.id, change: 'ne'}, function(obj){
            //log('3 Durchgangsbereich' + obj.state.val)
            radarZone.durch.count = obj.state.val
            if (currentScene != 0) return;    
            setLights()
            //schreibtischLampe()
            //esstischLampe()
            //couchLampe()
            //durchgang()
        });
        on({id: radarZone.durch.id2, change: 'ne'}, function(obj){
            //log('3 Durchgangsbereich' + obj.state.val)
            radarZone.durch.count2 = obj.state.val
            if (currentScene != 0) return;    
            setLights()
            //schreibtischLampe()
            //esstischLampe()
            //couchLampe()
            //durchgang()
        });
        on({id:radarZone.couch.id, change: 'ne'}, function(obj){
            //log('4 Couch ' + obj.state.val)
            radarZone.couch.count = obj.state.val
            if (currentScene != 0) return;
            setLights()
            //couchLampe()
        });
        on({id: radarZone.durch_computer.id, change: 'ne'}, function(obj){
            //log('3 Durchgangsbereich' + obj.state.val)
            radarZone.durch_computer.count = obj.state.val
            if (currentScene != 0) return;   
             setLights() 
            //schreibtischLampe()
            //durchgang()
        });
        on({id: radarZone.durch_ess.id, change: 'ne'}, function(obj){
            //log('3 Durchgangsbereich' + obj.state.val)
            radarZone.durch_ess.count = obj.state.val
            if (currentScene != 0) return;    
            setLights()
            //esstischLampe()
            //durchgang()
        });
        
        
        on({id:radarZone.couch.id2, change: 'ne'}, function(obj){
            //log('4 Couch ' + obj.state.val)
            radarZone.couch.count2 = obj.state.val
            if (currentScene != 0) return;
            setLights()
            //couchLampe()
        });
        
        resetAutoMode()
        
        function resetAutoMode() {
            if (currentScene != 0) return;
            
            const obj: {state:{val:any}} = {state: {val:0}}
           
            obj.state.val = getState(radarZone.computer.id).val
            radarZone.computer.count = obj.state.val
            
            obj.state.val = getState(radarZone.computer.id2).val
            radarZone.computer.count2 = obj.state.val
        
            obj.state.val = getState(radarZone.ess.id).val
            radarZone.ess.count = obj.state.val
        
            obj.state.val = getState(radarZone.ess.id2).val
            radarZone.ess.count2 = obj.state.val
        
            obj.state.val = getState(radarZone.durch.id).val
            radarZone.durch.count = obj.state.val
        
            obj.state.val = getState(radarZone.durch.id2).val
            radarZone.durch.count2 = obj.state.val
        
            obj.state.val = getState(radarZone.couch.id).val
            radarZone.couch.count = obj.state.val
        
            obj.state.val = getState(radarZone.durch_computer.id).val
            radarZone.durch_computer.count = obj.state.val
        
            obj.state.val = getState(radarZone.durch_ess.id).val
            radarZone.durch_ess.count = obj.state.val
         
            obj.state.val = getState(radarZone.couch.id2).val
            radarZone.couch.count2 = obj.state.val
        
            obj.state.val = getState(radarZone.lux.front).val
            front = obj.state.val < luxminFront;
            behind = obj.state.val < luxminBehind;
            obj.state.val = getState(radarZone.lux.behindComputer).val
            behindComputer = obj.state.val < luxminComputer;
        
            setLights();
        }
        
        const lightZoneSettings:Record<lightNameType, {on: boolean, dim: number, timeout: any, hyperion?:boolean}>  = {
            Couch: {
                on: false,
                hyperion: true,
                dim:0,
                timeout: null,
            },
            Schreibtisch: {
                on: false,
                
                dim:0,
                timeout: null,
            },
            Esstisch: {
                on: false,
                
                dim:0,
                timeout: null,
            },
            Deckenstrahler: {
                on: false,
                
                dim:0,
                timeout: null,
            },
            "Computer-Wandlampe": {
                on: false,
                dim:0,
                timeout: null,
            },
            "Deckenpanel": {
                on: false,
                hyperion: true,
                dim:0,
                timeout: null,
            },
            "Ambiente 1": {
                on: false,
                
                dim:0,
                timeout: null,
            },
            "Ambiente 2": {
                on: false,
                
                dim:0,
                timeout: null,
            },
            Fensterbank: {
                on: false,
                
                dim:0,
                timeout: null,
            },
            Stehlampe: {
                on: false,
                hyperion: true,
                dim:0,
                timeout: null,
            },
            "Vitrine": {
                on: false,
                
                dim:0,
                timeout: null,
            },
            
        }
        
        
        
        /*
        * getLightObject
        * @param name: lightNameType  
        * @returns lightObject
        */
        function getLightObject(name: lightNameType): lightObjectsType {
            const result = lightObj.find(a => a.name === name);
            if (!result) {
                throw new Error(`lightObject ${name} not found`)
            }
            return result;
        }   
        
        function getLightObjectState(name: lightNameType): boolean {
            return getState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0]).val
        }
        
        function getLightObjectIndex(name: lightNameType) {
            return lightObj.findIndex(a => a.name === name)
        }
        
        function setLightObjectState(name: lightNameType, on: boolean): void {
            setState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0], on)
        }
        
        let timeoutSetLights: any = null;
        function setLights(force: boolean = false, go: boolean = false) {
            try {
                //debounce
                if (timeoutSetLights) {
                    clearTimeout(timeoutSetLights)
                    timeoutSetLights = null;
                }
                if (!go) {
                    timeoutSetLights = setTimeout(() => {
                        setLights(force, true)
                    }, 100)
                    return;
                }
        
                // reset variables
                for (const key in lightZoneSettings) {
                    lightZoneSettings[key].on = false;
                    lightZoneSettings[key].dim = 0;
                }
        
                /*
                * 1. Couch
                * 2. Schreibtisch
                * 3. Esstisch
                * 4. Deckenstrahler
                * 5. Computer-Wandlampe
                * 6. Deckenpanel
                * 7. Ambiente 1
                * 8. Ambiente 2
                * 9. Fensterbank
                * 10. Stehlampe
                * 11. Vitrine
                * 
                *  lux is the indoor light sensor value
                *  toDark is true if the outdoor light sensor value is below the minimum lux value
                */
                const toDark = shutterPos > cShutterPosForLight || behind || !isAstroDay();
                const toDarkComputer = shutterPos > cShutterPosForLight || behindComputer || !isAstroDay();
                //Couch
                let on = radarZone.couch.count > 0 || radarZone.couch.count2 > 0;
                let dim = radarZone.couch.count > 0 || radarZone.couch.count2 > 0 ? 100 : 5;
                on = on && front;
                lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || on;
                lightZoneSettings.Couch.dim = Math.max(lightZoneSettings.Couch.dim ,dim);
                lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || on;
                lightZoneSettings.Stehlampe.dim = Math.max(lightZoneSettings.Stehlampe.dim, dim);
                lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
                lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
                
                //Computer
                on =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0 ;
                on = on && toDarkComputer || schreibtischbereichSchalter
                dim =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0  || schreibtischbereichSchalter? 100 : 15;
                
                let dim2 = schreibtischbereichSchalter ? 100 : on ? 50 : 10;
                lightZoneSettings['Computer-Wandlampe'].on = lightZoneSettings['Computer-Wandlampe'].on || on
                lightZoneSettings['Computer-Wandlampe'].dim = Math.max(lightZoneSettings['Computer-Wandlampe'].dim, dim2) 
                lightZoneSettings['Ambiente 1'].on = lightZoneSettings['Ambiente 1'].on || on
                lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, dim)
                lightZoneSettings['Ambiente 2'].on = lightZoneSettings['Ambiente 2'].on || on
                lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, dim)
                lightZoneSettings.Schreibtisch.on = lightZoneSettings.Schreibtisch.on || on
                lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, dim)
                
                //Esstisch
                on =  lightZoneSettings.Esstisch.on || radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0;
                on = on && toDark || essbereichSchalter
                dim = Math.max(lightZoneSettings.Esstisch.dim, radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0 || essbereichSchalter ? 100 : 15);
                lightZoneSettings.Esstisch.on = on;
                lightZoneSettings.Esstisch.dim = dim;
        
                // Durchgang
                on = radarZone.durch.count +radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn);
                on = on && toDark
                dim = Math.max(radarZone.durch.count+radarZone.durch.count2 > 0 ? 85 : 0);
                dim = Math.max(dim, radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn) ? 70 : 0);
                lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || (on && front);
                lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || (on && front);
                lightZoneSettings.Deckenstrahler.on = lightZoneSettings.Deckenstrahler.on || on;
                lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, dim);
                lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
                lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
                lightZoneSettings.Fensterbank.on = lightZoneSettings.Fensterbank.on || on;
                lightZoneSettings.Fensterbank.dim = Math.max(lightZoneSettings.Fensterbank.dim, dim);
                lightZoneSettings['Ambiente 1'].on = on  || lightZoneSettings['Ambiente 1'].on;
                lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
                lightZoneSettings['Ambiente 2'].on = on  || lightZoneSettings['Ambiente 2'].on;
                lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
                lightZoneSettings.Schreibtisch.on = on  || lightZoneSettings.Schreibtisch.on;
                lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
                lightZoneSettings.Esstisch.on =  on  || lightZoneSettings.Esstisch.on;
                lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
                
                // if Durchgang is true dont deactivate lights in Schreibtisch and Esstisch
                on = radarZone.durch.count+radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0
                on = on && toDark
                lightZoneSettings.Couch.on = (getLightObjectState("Couch") && on && front) || lightZoneSettings.Couch.on
                lightZoneSettings.Stehlampe.on = (getLightObjectState("Stehlampe") && on && front) || lightZoneSettings.Stehlampe.on
                lightZoneSettings["Computer-Wandlampe"].on = (getLightObjectState("Computer-Wandlampe") && on) || lightZoneSettings["Computer-Wandlampe"].on;
                lightZoneSettings["Computer-Wandlampe"].dim = Math.max(lightZoneSettings["Computer-Wandlampe"].dim, 10);
                lightZoneSettings['Ambiente 1'].on = (getLightObjectState('Ambiente 1') && on)  || lightZoneSettings['Ambiente 1'].on;
                lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
                lightZoneSettings['Ambiente 2'].on = (getLightObjectState('Ambiente 2') && on)  || lightZoneSettings['Ambiente 2'].on;
                lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
                lightZoneSettings.Schreibtisch.on = (getLightObjectState('Schreibtisch') && on)  || lightZoneSettings.Schreibtisch.on;
                lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
                lightZoneSettings.Esstisch.on = (getLightObjectState('Esstisch') && on)  || lightZoneSettings.Esstisch.on;
                lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
                
            
                /*
                * Dont activate the light if day is detected
                */
                if (isAstroDay()) {
                    lightZoneSettings.Fensterbank.on = getLightObjectState('Fensterbank') || schreibtischbereichSchalter && lightZoneSettings.Fensterbank.on;
                    lightZoneSettings.Schreibtisch.on = getLightObjectState('Schreibtisch') || schreibtischbereichSchalter && lightZoneSettings.Schreibtisch.on;
                }
                // Deactive the big light if the value is false
                if (!bigLampShouldOn) {
                    lightZoneSettings.Deckenpanel.on = false;
                    lightZoneSettings.Deckenpanel.dim = 0;
                    //lightZoneSettings['Computer-Wandlampe'].on = false;
                    lightZoneSettings['Computer-Wandlampe'].dim = schreibtischbereichSchalter ? 100 : Math.max(lightZoneSettings['Computer-Wandlampe'].dim, 10);
                } else {
                    lightZoneSettings.Deckenpanel.on = true;
                    lightZoneSettings.Deckenpanel.dim = 0;
                    lightZoneSettings['Computer-Wandlampe'].on = true;
                    lightZoneSettings['Computer-Wandlampe'].dim = 95;
                }
                // if hyperion is on deactivate the other lights
                if (hyperion_on) {
                    lightZoneSettings.Couch.on = false;
                    lightZoneSettings.Couch.dim = 0;
                    lightZoneSettings.Stehlampe.on = false;
                    lightZoneSettings.Stehlampe.dim = 0;
                    lightZoneSettings.Deckenpanel.on = false;
                    lightZoneSettings.Deckenpanel.dim = 0;
                    lightZoneSettings.Deckenstrahler.dim = Math.min(lightZoneSettings.Deckenstrahler.dim, 25);
                    lightZoneSettings.Fensterbank.dim = Math.min(lightZoneSettings.Fensterbank.dim, 5);
                }
                // if button is pressed activate the deckenpanel
                if (DeckenpanelShouldOn) {
                    lightZoneSettings.Deckenpanel.on = true;
                    lightZoneSettings.Deckenpanel.dim = 100;
                }
                // if any light is on activte the deckenspots
                on = false;
                for (const key in lightZoneSettings) {
                    on = on || lightZoneSettings[key].on;
                }
                lightZoneSettings.Deckenstrahler.on = toDark && (on || lightZoneSettings.Deckenstrahler.on);
                lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, 5);
                
                // write the settings to the lights
                for (const key in lightZoneSettings) {
                    if (lightZoneSettings[key].timeout) clearTimeout(lightZoneSettings[key].timeout);
                    if (lightZoneSettings[key].on) {
                        switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim);
                    } else {
                        if (force || (hyperion_on && lightZoneSettings[key].hyperion)) {
                            switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                        } else {
                            lightZoneSettings[key].timeout = setTimeout((key) => {
                                switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                            }, autoModeOffTimeout, key)
                        }
                    }
                    
                }
            } catch(error) {
                log(error as string)
            }
        }
        
        function dimValue(from: number, to: number): number {
                return _dimValue({from, to});
        }
        
        type dimValueOptionsType = {
            begin?: string;
            end?: string;
            reset?: string;
            from?: number;
            to?: number;
            sunset?: boolean | number
        }
        
        function _dimValue(options: dimValueOptionsType = {}): number {
            options = {...dimValueOptions, ...options}
            if (!options.begin || !options.end || !options.reset || options.from === undefined || options.to === undefined ) {
                log('missing value')
                return options.from || 0;
            }
            const startArr = options.begin.split(':');
            const endArr = options.end.split(':');
            const resetArr = options.reset.split(':');
            if (startArr.length <= 1 || endArr.length <= 1 || resetArr.length <= 1) {
                log('dimValue: missing string in start, reset or end (xx:xx)')
                return options.to
            }
            const currentTime = new Date().getTime();
            let startTime = new Date().setHours(parseInt(startArr[0]), parseInt(startArr[1]), startArr[2] ? parseInt(startArr[2]) : 0 );
            let endTime = new Date().setHours(parseInt(endArr[0]), parseInt(endArr[1]), endArr[2] ? parseInt(endArr[2]) : 0 );
            let resetTime = new Date().setHours(parseInt(resetArr[0]), parseInt(resetArr[1]), resetArr[2] ? parseInt(resetArr[2]) : 0 );
            
            if (endTime < startTime) {
                if (startTime > currentTime && endTime > currentTime) {
                    // end is this day
                    startTime -=24 * 60 * 60 * 1000;
                } 
                if (startTime <= currentTime && endTime <= currentTime) {
                    // end is next day
                    endTime += 24 * 60 * 60 * 1000
        
                }
            }
            let from = options.from;
            const to = options.to;
            const sunset = options.sunset
            from = sunset && typeof sunset === 'number' ? calculateDimSunset(from, sunset) : from;
            if (currentTime <= startTime || currentTime >= endTime) {
                //  20:00 > 6:00 && 20:00 < 21:00 (true) || 6:00 > 2:00 && 1:00 < 2:00 (true)
                if (currentTime >= resetTime && currentTime < startTime || resetTime > startTime && currentTime < startTime ) {
                    return from;
                }
                return to;
            }
            const diff = to - from;
            const result = Math.round(diff * (currentTime-startTime) / (endTime-startTime)) + from;
            return result; 
        
        }
        
        function calculateDimSunset(from: number, to: number | number): number {
            const sunsetStartTime = getAstroDate('sunsetStart').getTime();
            const sunsetEndTime = getAstroDate('dusk').getTime();
            const currentTime = new Date().getTime();
            if (currentTime > sunsetEndTime) return to;
            else if (currentTime < sunsetStartTime) return from;
            const diff = to - from;
            const result = Math.round(diff * (currentTime-sunsetStartTime) / (sunsetEndTime-sunsetStartTime)) + from;
            return result;
        }
        

        Man kann hier auch richtig lange sachen posten, außer es ist ein blockly dann es am besten als JS rauskopieren.

        1 Reply Last reply Reply Quote 0
        • H
          hub01 @peterfido last edited by

          @peterfido
          Möchte eigentlich nicht, dass mein ganzes Script analysiert wird.
          Das wird immer eine endlose Diskussion bei mir.
          Hatte ich z.B. beim Thema „zyklische Routinen“

          Hier mal der Teil, in dem die Meldungen erzeugt werden:
          Aber wie gesagt, im Logfiles taucht ja alles richtig auf.

          // ======================================
          //   Wallbox-Ansteuerung
          //   ( TEST 2, noch nicht fertig )
          //
          //   zukünftige Funktionen:
          //    - erst Abfahren, dann Ausschalten
          //    - beim Laden Auto abgesteckt?
          // ======================================
          const zykWB = 2*1000;    // Wallbox-Ansteuerung (> 1Sek)
          setInterval(async function() {
          
              // Status von WB holen
              // -------------------
              bZusRM    = getState(preWB +".carConnected").val=="Charging";   // Auto lädt
              var bAcsRM= getState(preWB +".AccessState").val=="Open";        // Zugriff frei
              var bPh1  = getState(preWB +".amps1").val>0;                    // 1. Phase an
              var bPh2  = getState(preWB +".amps2").val>0;                    // 2. Phase an
              b3PhRM    = bPh1 && bPh2;                                       // 3-phasiges Laden
              iLStromRM = getState(preWB +".amp").val;                        // Ladestrom
          
              //console.info("RM Zus Strom Phasen: " +bZusRM +"  " +iLStromRM +"  " +b3PhRM);
          
              // Wallbox ansteuern
              // -----------------
          
              if(iLZus==cZusAnlauf) {                             // ====  Anlauf?  ====
                  if(!bAcsRM) {                                   // Authent. Ein?
                      setState(preWB +".set_state", "acs;0");     //   j: Authent. Ausschalten
          
                      if(iPhasen==1)                              // Phasen-Vorwahl
                      setState(preWB +".set_state", "psm;1");     // - 1phasig vorwählen
                      else 
                      setState(preWB +".set_state", "psm;2");     // - 3phasig vorwählen
          
                      console.info("Anlauf: Authent. Aus, Phasenvorwahl");
                  }
          
                  else if(!bZusRM) {                              // Wallbox Aus?
                      setState(preWB +".set_state", "frc;0");     //   j: Wallbox Einschalten
                      console.info("WB einschalten");
                  }
              }
          
              if(iLZus==cZusAus) {                                // ====  Ausschalten?  ====
                  if(bZusRM) {                                    //   Wallbox Ein?
                      setState(preWB +".set_state", "frc;1");     //   j: Wallbox Ausschalten
                      console.info("WB ausschalten");
                  }
                  else if(bAcsRM) {                               // Authent. Aus?
                      setState(preWB +".set_state", "acs;1");     //   j: Authent. Ein
                      console.info("Authent. Ein");
                  }
              }
          
              if((iLZus==cZusPause) && bZusRM ) {                 // ====  Pause, WB Ein?  ====
                  setState(preWB +".set_state", "frc;1");         //   j: Wallbox Ausschalten
                  console.info("Pause einschalten");
              }
              
              if((iLZus!=cZusAus) && (iLStrom!=iLStromRM)) {      // ====  Ladestrom ändern?  ====
                  setState(preWB +".set_power", iLStrom);         //   j: Ladestrom zur WB
                  console.info("Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
              }
          
              if((iPhasen==1) && b3PhRM) {                        // ====  3->1 Phasen?  ====
                  setState(preWB +".set_state", "psm;1");         //   auf 1phasig umschalten
                  console.info("auf 1-phasig umschalten");
                  console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
              }
          
              if((iPhasen==3) && !b3PhRM) {                       // ====  1->3 Phasen?  ====
                  setState(preWB +".set_state", "psm;2");         //   auf 3phasig umschalten
                  console.info("auf 3-phasig umschalten");
                  console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
              }
          
          }, zykWB);
          
          Homoran OliverIO 2 Replies Last reply Reply Quote 0
          • Homoran
            Homoran Global Moderator Administrators @hub01 last edited by Homoran

            @hub01 sagte in zig gleiche Einträge in JS-Protokollanzeige:

            console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);

            wie oft kommt das denn im Skript vor?

            H 1 Reply Last reply Reply Quote 0
            • H
              hub01 @Homoran last edited by

              @homoran
              f628bcd4-8513-4160-9e3c-a828b2851cfe-grafik.png

              Homoran 1 Reply Last reply Reply Quote 0
              • Homoran
                Homoran Global Moderator Administrators @hub01 last edited by Homoran

                @hub01 das stimmt nicht!
                alleine in den Ausschnitt sind 3
                Screenshot_20250216-185233_Firefox.jpg

                und wie oft werden die aufgerufen?

                H 1 Reply Last reply Reply Quote 0
                • OliverIO
                  OliverIO @hub01 last edited by

                  @hub01

                  nimm nicht setIntervall, sonder setTimeout und am Ende des Skripts wieder ein erneutes setTimeout auslösen für den nächsten Zyklus.
                  Das sorgt dafür, das beim beenden des Skripts der Code maximal nur noch 1 mal ausgeführt wird.

                  mit setInterval registrierst du bei jedem Skriptstart das erneut, ohne das der vorherige Interval vergessen wird. der müsste eigentlich mit clearTimeout gelöscht werden. Das Interval handle wird beimn Aufruf von setInterval zurückgegeben.
                  Ohne das, kannst diese vergessenen Intervalle nur stoppen indem du den javascript adapter neu startest.

                  Wahrscheinlich hast du das Skript mehrfach aufgerufen und da laufen mehrere Abläufe parallel.

                  https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                  https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                  https://developer.mozilla.org/en-US/docs/Web/API/Window/setInterval

                  T 1 Reply Last reply Reply Quote 1
                  • T
                    ticaki Developer @OliverIO last edited by

                    @oliverio

                    AFAIK kümmert sich die Javascript Instanz um das beenden von setInterval() und schedule().

                    OliverIO 1 Reply Last reply Reply Quote 0
                    • H
                      hub01 @Homoran last edited by

                      @homoran sagte in zig gleiche Einträge in JS-Protokollanzeige:

                      @hub01 das stimmt nicht!
                      alleine in den Ausschnitt sind 3
                      Screenshot_20250216-185233_Firefox.jpg

                      und wie oft werden die aufgerufen?

                      530da197-47b9-45a7-b05a-e6a31152b628-grafik.png

                      a85251cb-77b1-4680-9eb1-787e1feb5fb9-grafik.png

                      alle 2 Sekunden

                      T 1 Reply Last reply Reply Quote 0
                      • T
                        ticaki Developer @hub01 last edited by

                        @hub01
                        Gut wegen dem ursprünglichen Problem. Issue aufmachen wenns stört. Kann es aber weder bestätigen noch verneinen, da ich dort keine logs gucke die älter sind. Das wird im Admin oder im Download geguckt. 🙂

                        1 Reply Last reply Reply Quote 0
                        • OliverIO
                          OliverIO @ticaki last edited by

                          @ticaki
                          ja, hab gerade ausprobiert.
                          dann ist das relativ neu.
                          das war früher nicht so.
                          da gab es immer wieder fälle, das sich das aufmultipliziert hat

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          Support us

                          ioBroker
                          Community Adapters
                          Donate

                          439
                          Online

                          31.8k
                          Users

                          80.0k
                          Topics

                          1.3m
                          Posts

                          6
                          18
                          498
                          Loading More Posts
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes
                          Reply
                          • Reply as topic
                          Log in to reply
                          Community
                          Impressum | Datenschutz-Bestimmungen | Nutzungsbedingungen
                          The ioBroker Community 2014-2023
                          logo